void Awake() { hiscores.LoadHiscores(); score1.text = "#1 : " + hiscores.GetHiscores()[0]; score2.text = "#2 : " + hiscores.GetHiscores()[1]; score3.text = "#3 : " + hiscores.GetHiscores()[2]; score4.text = "#4 : " + hiscores.GetHiscores()[3]; score5.text = "#5 : " + hiscores.GetHiscores()[4]; }
// Start is called before the first frame update void Start() { Hiscores hiscores = new Hiscores(); hiscores.LoadHiscores(); int highestScore = hiscores.GetHiscores()[0]; for (int i = 0; i < equipButtons.Length; i++) { if (scoreRequirements[i] > highestScore) //highest hiscore isn't high enough { equipButtons[i].interactable = false; } else //highest hiscore is high enough { equipButtons[i].interactable = true; } } }
// Start is called before the first frame update void Start() { score = 0; hiscores.LoadHiscores(); }