private void HisName_GotFocus(object sender, RoutedEventArgs e) { if (HisName.Text == "His Name") { HisName.Clear(); } }
private void HerName_PreviewKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { if (HisName.Text == "His Name" || HisName.Text == "") { HisName.Focus(); } else { GoButton_Click(sender, e); } } }
void AnimationEngine_Tick(object sender, EventArgs e) { //for (int i = 0; i < 6; i++) //{ // LabelMap[i].Opacity = 1; //} if (CharacterToBeHighlighted - 1 >= 0) { LabelMap[(CharacterToBeHighlighted - 1) % 6].Opacity = 1; } else { LabelMap[5].Opacity = 1; } LabelMap[CharacterToBeHighlighted % 6].Opacity = 0.5; if (CharacterToBeHighlighted < NumberOfIterations) { CharacterToBeHighlighted++; } else { AnimationEngine.Stop(); NameDisplayer.Text = HisName.Text.ToUpper() + " and " + HerName.Text.ToUpper(); switch (CharacterToBeHighlighted % 6) { case 0: Result.Text = "Meant to be FRIENDS"; break; case 1: Result.Text = "Meant to be LOVERS"; break; case 2: Result.Text = "Meant to be AFFECTIONATE PEOPLE"; break; case 3: Result.Text = "Meant to be MARRIED"; break; case 4: Result.Text = "Meant to be ENEMIES"; break; case 5: Result.Text = "Meant to be SIBLINGS"; break; } FortuneTeller.SpeakAsync(HisName.Text.ToLower() + " and " + HerName.Text.ToLower() + " are " + Result.Text.ToLower()); HisName.Text = "His Name"; HerName.Text = "Her Name"; if (HisName.IsFocused == true) { HisName.SelectAll(); } else if (HerName.IsFocused == true) { HerName.SelectAll(); } } }