// Start is called before the first frame update void Start() { kantoku = GameObject.Find("Kantoku").GetComponent <Kantoku>(); omoko = GameObject.Find("Omoko").GetComponent <Omoko>(); touyama = GameObject.Find("Touyama").GetComponent <Touyama>(); hipo = GameObject.Find("Hipo").GetComponent <Hipo>(); }
// Start is called before the first frame update void Start() { omoko = GameObject.Find("Omoko").GetComponent <Omoko>(); touyama = GameObject.Find("Touyama").GetComponent <Touyama>(); hipo = GameObject.Find("Hipo").GetComponent <Hipo>(); }