static int GetMotorTorque(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); HingeJoint2D obj = LuaScriptMgr.GetNetObject <HingeJoint2D>(L, 1); float arg0 = (float)LuaScriptMgr.GetNumber(L, 2); float o = obj.GetMotorTorque(arg0); LuaScriptMgr.Push(L, o); return(1); }
public static int GetMotorTorque(IntPtr l) { int result; try { HingeJoint2D hingeJoint2D = (HingeJoint2D)LuaObject.checkSelf(l); float timeStep; LuaObject.checkType(l, 2, out timeStep); float motorTorque = hingeJoint2D.GetMotorTorque(timeStep); LuaObject.pushValue(l, true); LuaObject.pushValue(l, motorTorque); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }