/// <summary> /// 取消高亮 /// </summary> public virtual void HighLightOff() { Highlighter h = gameObject.AddMissingComponent <Highlighter>(); //SetOcculuderState(true); h.ConstantOffImmediate(); }
/// <summary> /// 关闭高亮 /// </summary> public void HideHighLight() { var highlights = highLightTransform.GetComponentsInChildren <HighlightObject>().Where(obj => obj != this); switch (highlightType) { case HighLightType.Model: if (highlightModel != null && highlightModel.activeSelf == true) { highlightModel.SetActive(false); } //显示子物体下的所有高亮 foreach (var item in highlights) { if (item.highlightModel != null && item.highlightModel.activeSelf) { item.highlightModel.SetActive(false); } } break; case HighLightType.Shader: h.ConstantOffImmediate(); break; default: break; } }
public void reset() { print("In TransformManager.reset() ..."); mode = Mode.None; if (selectedGO != null) { Highlighter highlighter = selectedGO.GetComponent <Highlighter>(); if (highlighter != null) { highlighter.ConstantOffImmediate(); print("TransformsManager.reset() ... Disabled highlighter for selected GameObject = " + selectedGO.name); } TransformControl transformControl = selectedGO.GetComponent <TransformControl>(); if (transformControl != null) { transformControl.mode = TransformControl.TransformMode.None; print("TransformManager.reset() ... Set TransformControl component to TransformMode.None for GameObject = " + selectedGO); } } if (selectionManager != null) { selectionManager.enabled = true; } Debug.Log("Reset clicked"); }
public void HideStepHighLighting(PBKeyFrame curKeyFrame) { if (!mIsShowStepHighlight || curKeyFrame == null) { return; } foreach (PBKeyFrameItem item in curKeyFrame.KeyFrameItems) { if (item.PosNotChange || item.Target.name == "section_0") { continue; } PBBlock[] blocks = item.Target.GetComponentsInChildren <PBBlock>(); for (int i = 0; i < blocks.Length; ++i) { if (blocks[i].hide) { continue; } Highlighter high = blocks[i].gameObject.AddSingleComponent <Highlighter>(); high.ConstantOffImmediate(); } } }
// Token: 0x06000006 RID: 6 RVA: 0x00002810 File Offset: 0x00000A10 public static void ToggleGlowPlayers() { EspMenu.PlayersGlow = !EspMenu.PlayersGlow; foreach (Player player in FindObjectsOfType <Player>()) { if (!(Player.player.name == player.name)) { Highlighter highlighter = player.gameObject.GetComponent <Highlighter>(); if (!EspMenu.PlayersGlow) { highlighter.ConstantOffImmediate(); } else { if (highlighter == null) { highlighter = player.gameObject.AddComponent <Highlighter>(); } highlighter.ConstantParams(Color.red); highlighter.OccluderOn(); highlighter.SeeThroughOn(); highlighter.ConstantOn(); } } } }
public void SetHL(bool b) { if (b) { h.ConstantOnImmediate(hoverColor); } else { h.ConstantOffImmediate(); } }
public static void RemoveHighlight(Highlighter h) { bool flag = h == null; if (!flag) { h.occluder = false; h.overlay = false; h.ConstantOffImmediate(); } }
// Token: 0x060001F4 RID: 500 RVA: 0x00012C98 File Offset: 0x00010E98 private static void RemoveHighlight(Highlighter h) { bool flag = h == null; bool flag2 = !flag; if (flag2) { h.occluder = false; h.overlay = false; h.ConstantOffImmediate(); } }
private void unHighlight(GameObject go) { print("SelectionManager.unHighlight() ... In unHighlight() ... "); if (go != null) { print("SelectionManager.unHighlight() ... go.name = " + go.name); Highlighter highlighter = go.GetComponent <Highlighter>(); if (highlighter != null) { highlighter.ConstantOffImmediate(); print("SelectionManager.unHighlight() ... Highlight removed from gameObject = " + go.name); } } }
/// <summary> /// 关闭虚影 /// </summary> public void CloseGhost() { if (_traShadowNode != null) { highlighter?.ConstantOffImmediate(); if (_traShadowNode.gameObject.activeSelf) { _traShadowNode.gameObject.SetActive(false); } _traShadowNode.SetParent(this.node); _traShadowNode.transform.localPosition = Vector3.zero; _traShadowNode.transform.localRotation = Quaternion.identity; _traShadowNode.transform.localScale = Vector3.one; } }
public void setLooping(bool val) { m_looping = val; if (IAAPlayer.localPlayer == null) { return; } if (m_looping) { m_highlight.ConstantOnImmediate(HighlightColour); IAAPlayer.localPlayer.CmdSoundObjectStartSequencer(netId); } else { m_highlight.ConstantOffImmediate(); IAAPlayer.localPlayer.CmdSoundObjectStopSequencer(netId); } }
// void Update() { float time = Time.time; if (time >= start + delay) { state = !state; start = time; delay = Random.Range(delayMin, delayMax); if (state) { Color color = Highlighter.HSVToRGB(Random.value, 1f, 1f); highlighter.ConstantOnImmediate(color); } else { highlighter.ConstantOffImmediate(); } } }
/// <summary> /// API:修改物体是否开启高亮 /// </summary> /// <param name="showHightlight">是否开启高亮</param> /// <param name="type">高亮类型</param> public void SwithHightlight(bool showHightlight, HighlightType type) { switch (type) { case HighlightType.Once: if (showHightlight) { h.ConstantOnImmediate(highlightColor); } else { h.ConstantOffImmediate(); } break; case HighlightType.Constant: if (showHightlight) { h.ConstantOn(highlightColor); } else { h.ConstantOff(); } break; case HighlightType.Flash: if (showHightlight) { h.FlashingOn(highlightColor, new Color(0, 0, 0, 0)); } else { h.TweenStop(); } break; } }
// Token: 0x06000007 RID: 7 RVA: 0x000028A8 File Offset: 0x00000AA8 public static void ToggleGlowZombies() { EspMenu.ZombieGlow = !EspMenu.ZombieGlow; foreach (Zombie zombie in FindObjectsOfType <Zombie>()) { Highlighter highlighter = zombie.gameObject.GetComponent <Highlighter>(); if (!EspMenu.ZombieGlow) { highlighter.ConstantOffImmediate(); } else { if (highlighter == null) { highlighter = zombie.gameObject.AddComponent <Highlighter>(); } highlighter.ConstantParams(Color.blue); highlighter.OccluderOn(); highlighter.SeeThroughOn(); highlighter.ConstantOn(); } } }
void OnGUI() { if (!Provider.isConnected || Provider.isLoading || (PlayerCam.IsFullScreen && PlayerCam.player != null)) { return; } #region Item Clump Boxes if (G.Settings.ItemOptions.Enabled && G.Settings.GlobalOptions.ListClumpedItems && !G.BeingSpied) { for (int i = 0; i < ItemClumps.Count; i++) { ItemClumpObject itemClumpObject = ItemClumps[i]; Vector3 pos = G.MainCamera.WorldToScreenPoint(itemClumpObject.WorldPos); pos.y = Screen.height - pos.y; if (pos.z >= 0 && (Vector3.Distance(Player.player.transform.position, itemClumpObject.WorldPos) <= G.Settings.ItemOptions.MaxDistance)) { string s = ""; foreach (InteractableItem item in itemClumpObject.ClumpedItems) { Color c1 = ItemTool.getRarityColorHighlight(item.asset.rarity); Color32 c = new Color32((byte)(c1.r * 255), (byte)(c1.g * 255), (byte)(c1.b * 255), 255); s += $"<color=#{Colors.ColorToHex(c)}>{item.asset.itemName}</color>\n"; } Vector2 TextHeight = GUIStyle.none.CalcSize(new GUIContent($"<size=10>{s}</size>")); GUILayout.BeginArea(new Rect(pos.x, pos.y, TextHeight.x + 10, TextHeight.y), style: "box"); GUILayout.Label($"<size=10>{s}</size>"); GUILayout.EndArea(); } } } GUI.skin = null; #endregion for (int i = 0; i < EObjects.Count; i++) { ESPObj obj = EObjects[i]; #region Checks if (obj.GObject != null && (!obj.Options.Enabled || T.GetDistance(obj.GObject.transform.position) > obj.Options.MaxDistance || (obj.Target == ESPObject.Item && (!T.IsItemWhitelisted((InteractableItem)obj.Object, G.Settings.MiscOptions.ESPWhitelist) || Items.IsAlreadyClumped((InteractableItem)obj.Object))))) { Highlighter h = obj.GObject.GetComponent <Highlighter>(); if (h != null) { h.ConstantOffImmediate(); } } if (obj.GObject == null || !T.InScreenView(G.MainCamera.WorldToViewportPoint(obj.GObject.transform.position)) || !obj.Options.Enabled || T.GetDistance(obj.GObject.transform.position) > obj.Options.MaxDistance) { continue; } if (G.BeingSpied) { Highlighter h = obj.GObject.GetComponent <Highlighter>(); if (h != null) { h.ConstantOffImmediate(); } T.RemoveShaders(obj.GObject); continue; } if (obj.Target == ESPObject.Player && ((SteamPlayer)obj.Object).player.life.isDead) { continue; } if (obj.Target == ESPObject.Zombie && ((Zombie)obj.Object).isDead) { continue; } if (obj.Target == ESPObject.Vehicle && ((InteractableVehicle)obj.Object).isDead) { continue; } if (obj.Target == ESPObject.Vehicle && G.Settings.GlobalOptions.OnlyUnlocked && ((InteractableVehicle)obj.Object).isLocked) { continue; } if (obj.Target == ESPObject.Bed && G.Settings.GlobalOptions.OnlyUnclaimed && ((InteractableBed)obj.Object).isClaimed) { continue; } if (obj.Target == ESPObject.Item && !T.IsItemWhitelisted((InteractableItem)obj.Object, G.Settings.MiscOptions.ESPWhitelist)) { continue; } if (obj.Target == ESPObject.Item && G.Settings.GlobalOptions.ListClumpedItems && Items.IsAlreadyClumped((InteractableItem)obj.Object)) { continue; } if (G.BeingSpied) { Highlighter h = obj.GObject.GetComponent <Highlighter>(); if (h != null) { h.ConstantOffImmediate(); } T.RemoveShaders(obj.GObject); continue; } #endregion #region Globals string LabelText = $"<size={obj.Options.FontSize}>"; string OutlineText = $"<size={obj.Options.FontSize}>"; Color32 color = Colors.GetColor(Enum.GetName(typeof(ESPObject), obj.Target) + "_ESP"); if (obj.Options.Distance) { LabelText += $"<color=white>[{T.GetDistance(obj.GObject.transform.position)}]</color> "; OutlineText += $"[{T.GetDistance(obj.GObject.transform.position)}] "; } #endregion #region Label Shit switch (obj.Target) { case ESPObject.Player: Player player = ((SteamPlayer)obj.Object).player; switch (T.GetPriority(((SteamPlayer)obj.Object).playerID.steamID.m_SteamID)) { case Priority.Friendly: color = Colors.GetColor("Friendly_Player_ESP"); break; case Priority.Marked: color = Colors.GetColor("Marked_Player_ESP"); break; } if (obj.Options.Name) { LabelText += ((SteamPlayer)obj.Object).playerID.characterName; OutlineText += ((SteamPlayer)obj.Object).playerID.characterName; } if (G.Settings.GlobalOptions.Weapon) { string Weapon = player.equipment.asset != null ? ((SteamPlayer)obj.Object).player.equipment.asset.itemName : "None"; LabelText += $"<color=white> - {Weapon}</color>"; OutlineText += " - " + Weapon; } if (G.Settings.GlobalOptions.ViewHitboxes && G.Settings.AimbotOptions.ExpandHitboxes && G.Settings.AimbotOptions.SilentAim) { Player p = ((SteamPlayer)obj.Object).player; Vector3 W2SPlayer = T.WorldToScreen(player.transform.position); if (W2SPlayer.z >= 0) { Vector3 W2SOffset = T.WorldToScreen(new Vector3(player.transform.position.x, player.transform.position.y + G.Settings.AimbotOptions.HitboxSize, player.transform.position.z)); float Distance = Vector3.Distance(W2SPlayer, W2SOffset); T.DrawCircle(Colors.GetColor("Extended_Hitbox_Circle"), new Vector2(W2SPlayer.x, W2SPlayer.y), Distance); } } break; case ESPObject.Item: if (obj.Options.Name) { LabelText += ((InteractableItem)obj.Object).asset.itemName; OutlineText += ((InteractableItem)obj.Object).asset.itemName; } break; case ESPObject.Vehicle: if (obj.Options.Name) { LabelText += ((InteractableVehicle)obj.Object).asset.vehicleName; OutlineText += ((InteractableVehicle)obj.Object).asset.vehicleName; } if (G.Settings.GlobalOptions.VehicleLocked) { if (((InteractableVehicle)obj.Object).isLocked) { LabelText += $"<color=white> - Locked</color>"; OutlineText += " - Locked"; } else { LabelText += $"<color=white> - </color><color=ff5a00>Unlocked</color>"; OutlineText += " - Unlocked"; } } break; case ESPObject.Bed: if (obj.Options.Name) { LabelText += Enum.GetName(typeof(ESPObject), obj.Target); OutlineText += Enum.GetName(typeof(ESPObject), obj.Target); } if (G.Settings.GlobalOptions.Claimed) { if (((InteractableBed)obj.Object).isClaimed) { LabelText += $"<color=white> - Claimed</color>"; OutlineText += " - Claimed"; } else { LabelText += $"<color=white> - </color><color=ff5a00>Unclaimed</color>"; OutlineText += " - Unclaimed"; } } break; case ESPObject.Storage: BarricadeData bdata = null; if (obj.Options.Name || G.Settings.GlobalOptions.ShowLocked) { try { BarricadeRegion r; if (BarricadeManager.tryGetInfo(((InteractableStorage)obj.Object).transform, out byte x, out byte y, out ushort plant, out ushort index, out r)) { bdata = r.barricades[index]; } } catch (Exception ex) { Debug.Log(ex); } } if (obj.Options.Name) { string s = "Storage"; if (bdata != null) { s = bdata.barricade.asset.name.Replace("_", " "); } LabelText += s; OutlineText += s; } if (G.Settings.GlobalOptions.ShowLocked) { if (bdata != null) { if (bdata.barricade.asset.isLocked) { LabelText += $"<color=white> - Locked</color>"; OutlineText += " - Locked"; } else { LabelText += $"<color=white> - </color><color=ff5a00>Unlocked</color>"; OutlineText += " - Unlocked"; } } else { LabelText += $"<color=white> - Unknown</color>"; OutlineText += " - Unknown"; } } break; default: if (obj.Options.Name) { LabelText += Enum.GetName(typeof(ESPObject), obj.Target); OutlineText += Enum.GetName(typeof(ESPObject), obj.Target); } break; } #endregion #region Draw LabelText += "</size>"; OutlineText += "</size>"; if (obj.Options.Tracers) { T.DrawSnapline(obj.GObject.transform.position, color); } if (!String.IsNullOrEmpty(LabelText)) { T.DrawESPLabel(obj.GObject.transform.position, color, Color.black, LabelText, OutlineText); } if (obj.Options.Box) { if (obj.Target == ESPObject.Player) { Vector3 p = obj.GObject.transform.position; Vector3 s = obj.GObject.transform.localScale; if (p != null & s != null) { T.Draw3DBox(new Bounds(p + new Vector3(0, 1.1f, 0), s + new Vector3(0, .95f, 0)), color); } } else { T.Draw3DBox(obj.GObject.GetComponent <Collider>().bounds, color); } } if (obj.Options.Glow) { Highlighter h = obj.GObject.GetComponent <Highlighter>() ?? obj.GObject.AddComponent <Highlighter>(); h.occluder = true; h.overlay = true; h.ConstantOnImmediate(color); } else { Highlighter h = obj.GObject.GetComponent <Highlighter>(); if (h != null) { h.ConstantOffImmediate(); } } #endregion } // sometimes shows localplayer glowing after your car explodes Highlighter hi = Player.player?.gameObject?.GetComponent <Highlighter>(); if (hi != null) { hi.ConstantOffImmediate(); } }
public void HighlightOff() { UpdateHighlighter(); h.ConstantOffImmediate(); }
public static void DoGlow() { foreach (SteamPlayer play in Provider.clients) { if (play.player == Player.player) { continue; } Highlighter Highlighter = play.player.gameObject.GetComponent <Highlighter>(); if ((Global.VisualsEnabled && Global.VisSettings.Glow) && !Global.AllOff && !Hooks.askScreenshot.NeedingSpy) { if (Highlighter == null) { Highlighter = play.player.gameObject.AddComponent <Highlighter>(); } //Deprecated, http://docs.deepdream.games/HighlightingSystem/5.0/#toc9.1upgrading_from_v4.3_to_v5.0 //Highlighter.SeeThroughOn(); //Highlighter.OccluderOn(); //Color blue if in group if (play.player.quests.groupID == Player.player.quests.groupID) { Highlighter.ConstantOnImmediate(Color.blue); } else { Highlighter.ConstantOnImmediate(Color.yellow); } } else if (Highlighter != null) { Highlighter.ConstantOffImmediate(); MonoBehaviour.Destroy(Highlighter); } } if (Global.VisSettings.Items) { foreach (ItemRegion region in ItemManager.regions) { foreach (ItemDrop drop in region.drops) { if (drop.interactableItem.asset is ItemGunAsset) { EItemRarity rar = ((ItemGunAsset)drop.interactableItem.asset).rarity; if (rar == EItemRarity.COMMON || rar == EItemRarity.UNCOMMON || rar == EItemRarity.RARE) { continue; } Highlighter Highlighter = drop.interactableItem.gameObject.GetComponent <Highlighter>(); if (Global.VisualsEnabled && Global.VisSettings.Glow && !Global.AllOff && !Hooks.askScreenshot.NeedingSpy) { if (Highlighter == null) { Highlighter = drop.interactableItem.gameObject.AddComponent <Highlighter>(); } Highlighter.ConstantOnImmediate(Color.white); } else if (Highlighter != null) { Highlighter.ConstantOffImmediate(); MonoBehaviour.Destroy(Highlighter); } } } } } if (Hooks.askScreenshot.NeedingSpy) { System.Threading.Thread.Sleep(85); Hooks.askScreenshot.GlowReady = true; } }
public void HighlightOff() { h.ConstantOffImmediate(); }
public void OnGUI() { if (Event.current.type != EventType.Repaint || !ESPOptions.Enabled) return; if (!DrawUtilities.ShouldRun()) return; GUI.depth = 1; if (MainCamera == null) MainCamera = OptimizationVariables.MainCam; Vector3 localPos = OptimizationVariables.MainPlayer.transform.position; Vector3 aimPos = OptimizationVariables.MainPlayer.look.aim.position; Vector3 aimForward = OptimizationVariables.MainPlayer.look.aim.forward; for (int i = 0; i < ESPVariables.Objects.Count; i++) { ESPObject obj = ESPVariables.Objects[i]; ESPVisual visual = ESPOptions.VisualOptions[(int)obj.Target]; GameObject go = obj.GObject; if (!visual.Enabled) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); continue; } if (obj.Target == ESPTarget.Items && ESPOptions.FilterItems) if (!ItemUtilities.Whitelisted(((InteractableItem)obj.Object).asset, ItemOptions.ItemESPOptions)) continue; Color c = ColorUtilities.getColor($"_{obj.Target}"); LabelLocation ll = visual.Location; if (go == null) continue; Vector3 position = go.transform.position; double dist = VectorUtilities.GetDistance(position, localPos); if (dist < 0.5 || (dist > visual.Distance && !visual.InfiniteDistance)) continue; Vector3 cpos = MainCamera.WorldToScreenPoint(position); if (cpos.z <= 0) continue; string text = ""; Vector3 scale = go.transform.localScale; Bounds b; switch (obj.Target) { case ESPTarget.Players: case ESPTarget.Zombies: b = new Bounds(new Vector3(position.x, position.y + 1, position.z), new Vector3(scale.x * 2, scale.y * 3, scale.z * 2)); break; case ESPTarget.Vehicles: b = go.transform.Find("Model_0").GetComponent<MeshRenderer>().bounds; Transform child = go.transform.Find("Model_1"); if (child != null) b.Encapsulate(child.GetComponent<MeshRenderer>().bounds); break; default: b = go.GetComponent<Collider>().bounds; break; } int size = DrawUtilities.GetTextSize(visual, dist); double rounded = Math.Round(dist); /*#if DEBUG DebugUtilities.Log(obj.Target.ToString()); //Holy f**k nuggets this is laggy #endif*/ string outerText = $"<size={size}>"; text = $"<size={size}>"; switch (obj.Target) { #region Players case ESPTarget.Players: { Player p = (Player)obj.Object; if (p.life.isDead) continue; if (visual.ShowName) text += GetSteamPlayer(p).playerID.characterName + "\n"; if (RaycastUtilities.TargetedPlayer == p && RaycastOptions.EnablePlayerSelection) text += "[Targeted]\n"; if (ESPOptions.ShowPlayerWeapon) text += (p.equipment.asset != null ? p.equipment.asset.itemName : "Fists") + "\n"; if (ESPOptions.ShowPlayerVehicle) text += (p.movement.getVehicle() != null ? p.movement.getVehicle().asset.name + "\n" : "No Vehicle\n"); b.size = b.size / 2; b.size = new Vector3(b.size.x, b.size.y * 1.25f, b.size.z); if (FriendUtilities.IsFriendly(p) && ESPOptions.UsePlayerGroup) c = ColorUtilities.getColor("_ESPFriendly"); break; } #endregion #region Zombies case ESPTarget.Zombies: { if (((Zombie)obj.Object).isDead) continue; if (visual.ShowName) text += $"Zombie\n"; break; } #endregion #region Items case ESPTarget.Items: { InteractableItem item = (InteractableItem)obj.Object; if (visual.ShowName) text += item.asset.itemName + "\n"; break; } #endregion #region Sentries case ESPTarget.Sentries: { InteractableSentry sentry = (InteractableSentry)obj.Object; if (visual.ShowName) { text += "Sentry\n"; outerText += "Sentry\n"; } if (ESPOptions.ShowSentryItem) { outerText += SentryName(sentry.displayItem, false) + "\n"; text += SentryName(sentry.displayItem, true) + "\n"; } break; } #endregion #region Beds case ESPTarget.Beds: { InteractableBed bed = (InteractableBed)obj.Object; if (visual.ShowName) { text += "Bed\n"; outerText += "Bed\n"; } if (ESPOptions.ShowClaimed) { text += GetOwned(bed, true) + "\n"; outerText += GetOwned(bed, false) + "\n"; } break; } #endregion #region Claim Flags case ESPTarget.ClaimFlags: { if (visual.ShowName) text += "Claim Flag\n"; break; } #endregion #region Vehicles case ESPTarget.Vehicles: { InteractableVehicle vehicle = (InteractableVehicle)obj.Object; if (vehicle.health == 0) continue; if (ESPOptions.FilterVehicleLocked && vehicle.isLocked) continue; vehicle.getDisplayFuel(out ushort displayFuel, out ushort MaxFuel); float health = Mathf.Round(100 * (vehicle.health / (float)vehicle.asset.health)); float fuel = Mathf.Round(100 * (displayFuel / (float)MaxFuel)); if (visual.ShowName) { text += vehicle.asset.name + "\n"; outerText += vehicle.asset.name + "\n"; } if (ESPOptions.ShowVehicleHealth) { text += $"Health: {health}%\n"; outerText += $"Health: {health}%\n"; } if (ESPOptions.ShowVehicleFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowVehicleLocked) { text += GetLocked(vehicle, true) + "\n"; outerText += GetLocked(vehicle, false) + "\n"; } break; } #endregion #region Storage case ESPTarget.Storage: { if (visual.ShowName) text += "Storage\n"; break; } #endregion #region Generators case ESPTarget.Generators: { InteractableGenerator gen = (InteractableGenerator)obj.Object; float fuel = Mathf.Round(100 * (gen.fuel / (float)gen.capacity)); if (ESPOptions.ShowGeneratorFuel) { text += $"Fuel: {fuel}%\n"; outerText += $"Fuel: {fuel}%\n"; } if (ESPOptions.ShowGeneratorPowered) { text += GetPowered(gen, true) + "\n"; outerText += GetPowered(gen, false) + "\n"; } break; } #endregion } if (outerText == $"<size={size}>") outerText = null; if (visual.ShowDistance) { text += $"{rounded}m\n"; if (outerText != null) outerText += $"{rounded}m\n"; } if (visual.ShowAngle) { double roundedFOV = Math.Round(VectorUtilities.GetAngleDelta(aimPos, aimForward, position), 2); text += $"Angle: {roundedFOV}°\n"; if (outerText != null) outerText += $"{roundedFOV}°\n"; } text += "</size>"; if (outerText != null) outerText += "</size>"; Vector3[] vectors = DrawUtilities.GetBoxVectors(b); Vector2[] W2SVectors = DrawUtilities.GetRectangleLines(MainCamera, b, c); Vector3 LabelVector = DrawUtilities.Get2DW2SVector(MainCamera, W2SVectors, ll); if (MirrorCameraOptions.Enabled && W2SVectors.Any(v => MirrorCameraComponent.viewport.Contains(v))) { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null) highlighter.ConstantOffImmediate(); continue; } if (visual.Boxes) { if (visual.TwoDimensional) DrawUtilities.PrepareRectangleLines(W2SVectors, c); else { DrawUtilities.PrepareBoxLines(vectors, c); LabelVector = DrawUtilities.Get3DW2SVector(MainCamera, b, ll); } } if (visual.Glow) { Highlighter highlighter = go.GetComponent<Highlighter>() ?? go.AddComponent<Highlighter>(); //highlighter.OccluderOn(); //highlighter.SeeThroughOn(); highlighter.occluder = true; highlighter.overlay = true; highlighter.ConstantOnImmediate(c); Highlighters.Add(highlighter); } else { Highlighter highlighter = go.GetComponent<Highlighter>(); if (highlighter != null && highlighter != TrajectoryComponent.Highlighted) highlighter.ConstantOffImmediate(); } if (visual.Labels) DrawUtilities.DrawLabel(ESPFont, ll, LabelVector, text, visual.CustomTextColor ? ColorUtilities.getColor($"_{obj.Target}_Text") : c, ColorUtilities.getColor($"_{obj.Target}_Outline"), visual.BorderStrength, outerText); if (visual.LineToObject) ESPVariables.DrawBuffer2.Enqueue(new ESPBox2 { Color = c, Vertices = new[] { new Vector2(Screen.width / 2, Screen.height), new Vector2(cpos.x, Screen.height - cpos.y) } }); } GLMat.SetPass(0); GL.PushMatrix(); GL.LoadProjectionMatrix(MainCamera.projectionMatrix); GL.modelview = MainCamera.worldToCameraMatrix; GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer.Count; i++) { ESPBox box = ESPVariables.DrawBuffer.Dequeue(); GL.Color(box.Color); Vector3[] vertices = box.Vertices; for (int j = 0; j < vertices.Length; j++) GL.Vertex(vertices[j]); } GL.End(); GL.PopMatrix(); GL.PushMatrix(); GL.Begin(GL.LINES); for (int i = 0; i < ESPVariables.DrawBuffer2.Count; i++) { ESPBox2 box = ESPVariables.DrawBuffer2.Dequeue(); GL.Color(box.Color); Vector2[] vertices = box.Vertices; bool Run = true; for (int j = 0; j < vertices.Length; j++) if (j < vertices.Length - 1) { Vector2 v1 = vertices[j]; Vector2 v2 = vertices[j + 1]; if (Vector2.Distance(v2, v1) > Screen.width / 2) { Run = false; break; } } if (!Run) continue; for (int j = 0; j < vertices.Length; j++) GL.Vertex3(vertices[j].x, vertices[j].y, 0); } GL.End(); GL.PopMatrix(); }
// Update is called once per frame void Update() { if (modelController.CheckButton()) { transformed = modelController.transforme; distance1 = modelController.distance1; distance2 = modelController.distance2; oldPosition1 = modelController.oldRemove1; oldPosition2 = modelController.oldRemove2; if (Input.GetMouseButtonDown(0)) { Ray mRay = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); RaycastHit mHit; LayerMask mask = 1 << LayerMask.NameToLayer("Sphere"); if (Physics.Raycast(mRay, out mHit, 20f, mask.value)) { if (mHit.collider.gameObject == alphaBase) { h1.ConstantOn(Color.yellow); h2.ConstantOffImmediate(); alphaBaseFlag = true; screenBaseFlag = false; } else if (mHit.collider.gameObject == screenBase) { h2.ConstantOn(Color.yellow); h1.ConstantOffImmediate(); alphaBaseFlag = false; screenBaseFlag = true; } } } if (Input.touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved) { Vector2 deltaposition = Input.GetTouch(0).deltaPosition; // Vector3 translated = Vector3.Project(deltaposition, transformed).x *Vector3.right; if (alphaBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, alphaBase.transform.parent.gameObject.transform.position) < 0.42 * Model.transform.localScale.x) && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, alphaBase.transform.parent.gameObject.transform.position) > 0.05 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdAlphaBaseTranslate(translated); } else if (screenBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, screenBase.transform.parent.transform.position) < 0.42 * Model.transform.localScale.x) && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, screenBase.transform.parent.gameObject.transform.position) > 0.05 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdScreenBaseTranslate(translated); } } if (alphaBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, alphaBase.transform.parent.gameObject.transform.position) >= 0.42 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdAlphaBaseTranslateForward(transformed.x * Vector3.left); } else if (alphaBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, alphaBase.transform.parent.gameObject.transform.position) <= 0.05 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdAlphaBaseTranslateBack(transformed.x * Vector3.left); } else if (screenBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, screenBase.transform.parent.gameObject.transform.position) >= 0.42 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdScreenBaseTranslateBack(transformed.x * Vector3.left); } else if (screenBaseFlag && (Vector3.Distance(magnifierBase.transform.parent.gameObject.transform.position, screenBase.transform.parent.gameObject.transform.position) <= 0.05 * Model.transform.localScale.x)) { var player = ClientScene.localPlayers[0].gameObject.GetComponent <Player>(); player.CheckAuthority(GetComponent <NetworkIdentity>(), player.GetComponent <NetworkIdentity>()); CmdScreenBaseTranslateForward(transformed.x * Vector3.left); } if (Input.touchCount > 1) { h1.ConstantOffImmediate(); h2.ConstantOffImmediate(); alphaBaseFlag = false; screenBaseFlag = false; } } }
public IEnumerator Fire(float pressTime) { if (!startAnimation) { //射击效果 calcuLateDistance(pressTime); direct = transform.position - gunBarrel.transform.position; direct.Normalize(); direct /= 140; _bullet = Instantiate(bulletPrefab) as GameObject; _bullet.transform.parent = gunBarrel.transform; _bullet.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); _bullet.transform.localRotation = Quaternion.identity; //_bullet.transform.Rotate(new Vector3(-90, 0, 0)); remainDistance = fireDistance; startAnimation = true; } while (remainDistance > endThreshold) //未完成飞行 { float step = bulletFlyingSpeed * Time.deltaTime; remainDistance -= step; //_bullet.transform.Translate(step * direct); yield return(0); } //击中判定 //////////////////击中动画待添加 Destroy(_bullet); startAnimation = false; h.ConstantOffImmediate(); if ((totalDistance - hitThreshold) < fireDistance && fireDistance < (totalDistance + hitThreshold)) { MainController.add_energy = MainController.add_energy + (int)((1 - System.Math.Abs(totalDistance - fireDistance) / hitThreshold) * 10); mainController = GameObject.FindWithTag("MainController_Feed"); mainController.GetComponent <MainController>().HitTransform(); mainController.GetComponent <MainController>().AlterToNextTarget(); //targetMaterial.shader = HitShader; Debug.Log("打中了!!"); } else { if ((totalDistance - hitThreshold) > fireDistance)//less { //UIRoot.GetComponent<ButtonManager_Feed>().showLessText(); GameObject warning = new GameObject("warning"); warning.transform.position = new Vector3(0, 0, 150); Sprite spr = Resources.Load <Sprite>("image/less"); warning.AddComponent <SpriteRenderer>().sprite = spr; warning.GetComponent <SpriteRenderer>().sortingOrder = 3; Destroy(warning, 1); print("less"); /* GameObject less = new GameObject("less"); * less.transform.position = new Vector3(0, 0, 150); * Sprite spr = Resources.Load<Sprite>("image/less"); * less.AddComponent<SpriteRenderer>().sprite = spr; * less.GetComponent<SpriteRenderer>().sortingOrder = 3; * Destroy(less, 2); * print("less");*/ } if (fireDistance > (totalDistance + hitThreshold)) { //UIRoot.GetComponent<ButtonManager_Feed>().showMoreText(); GameObject warning = new GameObject("warning"); warning.transform.position = new Vector3(0, 0, 150); Sprite spr = Resources.Load <Sprite>("image/more"); warning.AddComponent <SpriteRenderer>().sprite = spr; warning.GetComponent <SpriteRenderer>().sortingOrder = 3; Destroy(warning, 1); print("less"); /* GameObject more = new GameObject("more"); * more.transform.position = new Vector3(0, 0, 150); * Sprite spr = Resources.Load<Sprite>("image/more"); * more.AddComponent<SpriteRenderer>().sprite = spr; * more.GetComponent<SpriteRenderer>().sortingOrder = 3; * Destroy(more, 2); * print("more");*/ } mainController = GameObject.FindWithTag("MainController_Feed"); /////////mainController.GetComponent<MainController>().StopTheGame(); mainController.GetComponent <MainController>().RestartToThisTarget(); //mainController.GetComponent<MainController>().HitTransform(); Debug.Log("失败"); } }