/// <summary> /// Updates additional UI used to highlight objects, such /// as a solid rectangle for highlighted containers or overlaying /// an additive Sprite over the highlighted Sprite /// </summary> public void UpdateHighlightObjects() { if (HighlightedSprite != null) { mOverlaySprite.Visible = true; mOverlaySprite.X = HighlightedSprite.GetAbsoluteX(); mOverlaySprite.Y = HighlightedSprite.GetAbsoluteY(); mOverlaySprite.Width = HighlightedSprite.Width; mOverlaySprite.Height = HighlightedSprite.Height; mOverlaySprite.Texture = HighlightedSprite.Texture; mOverlaySprite.Wrap = HighlightedSprite.Wrap; mOverlaySprite.SourceRectangle = HighlightedSprite.SourceRectangle; mOverlaySprite.FlipHorizontal = HighlightedSprite.FlipHorizontal; mOverlaySprite.FlipVertical = HighlightedSprite.FlipVertical; mOverlaySprite.Rotation = HighlightedSprite.Rotation; } else if (HighlightedNineSlice != null) { SetNineSliceOverlay(); } else if (HighlightedLineRectangle != null) { SolidRectangle overlay = mOverlaySolidRectangle; overlay.Visible = true; overlay.X = HighlightedLineRectangle.GetAbsoluteX(); overlay.Y = HighlightedLineRectangle.GetAbsoluteY(); overlay.Width = HighlightedLineRectangle.Width; overlay.Height = HighlightedLineRectangle.Height; overlay.Rotation = HighlightedLineRectangle.Rotation; } else if (HighlightedLinePolygon != null) { // todo - finish here var overlay = mOverlayLinePolygon; overlay.Visible = true; overlay.X = HighlightedLinePolygon.GetAbsoluteX(); overlay.Y = HighlightedLinePolygon.GetAbsoluteY(); List <Vector2> points = new List <Vector2>(); // todo - set points here: for (int i = 0; i < HighlightedLinePolygon.PointCount; i++) { points.Add(HighlightedLinePolygon.PointAt(i)); } overlay.SetPoints(points); overlay.Rotation = HighlightedLinePolygon.Rotation; } }
/// <summary> /// Updates additional UI used to highlight objects, such /// as a solid rectangle for highlighted containers or overlaying /// an additive Sprite over the highlighted Sprite /// </summary> private void UpdateHighlightObjects() { if (HighlightedSprite != null) { mOverlaySprite.Visible = true; mOverlaySprite.X = HighlightedSprite.GetAbsoluteX(); mOverlaySprite.Y = HighlightedSprite.GetAbsoluteY(); mOverlaySprite.Width = HighlightedSprite.Width; mOverlaySprite.Height = HighlightedSprite.Height; mOverlaySprite.Texture = HighlightedSprite.Texture; mOverlaySprite.Wrap = HighlightedSprite.Wrap; mOverlaySprite.SourceRectangle = HighlightedSprite.SourceRectangle; mOverlaySprite.FlipHorizontal = HighlightedSprite.FlipHorizontal; mOverlaySprite.FlipVertical = HighlightedSprite.FlipVertical; } else if (HighlightedNineSlice != null) { mOverlayNineSlice.Visible = true; mOverlayNineSlice.X = HighlightedNineSlice.GetAbsoluteX(); mOverlayNineSlice.Y = HighlightedNineSlice.GetAbsoluteY(); mOverlayNineSlice.Width = HighlightedNineSlice.Width; mOverlayNineSlice.Height = HighlightedNineSlice.Height; mOverlayNineSlice.TopLeftTexture = HighlightedNineSlice.TopLeftTexture; mOverlayNineSlice.TopTexture = HighlightedNineSlice.TopTexture; mOverlayNineSlice.TopRightTexture = HighlightedNineSlice.TopRightTexture; mOverlayNineSlice.LeftTexture = HighlightedNineSlice.LeftTexture; mOverlayNineSlice.CenterTexture = HighlightedNineSlice.CenterTexture; mOverlayNineSlice.RightTexture = HighlightedNineSlice.RightTexture; mOverlayNineSlice.BottomLeftTexture = HighlightedNineSlice.BottomLeftTexture; mOverlayNineSlice.BottomTexture = HighlightedNineSlice.BottomTexture; mOverlayNineSlice.BottomRightTexture = HighlightedNineSlice.BottomRightTexture; mOverlayNineSlice.Red = HighlightedNineSlice.Red; mOverlayNineSlice.Green = HighlightedNineSlice.Green; mOverlayNineSlice.Blue = HighlightedNineSlice.Blue; } else if (HighlightedLineRectangle != null) { SolidRectangle overlay = mOverlaySolidRectangle; overlay.Visible = true; overlay.X = HighlightedLineRectangle.GetAbsoluteX(); overlay.Y = HighlightedLineRectangle.GetAbsoluteY(); overlay.Width = HighlightedLineRectangle.Width; overlay.Height = HighlightedLineRectangle.Height; } }