private void MakeHighLight() { foreach (float time in _rhythmList) { HighLights.Add(Instantiate(_highlight, new Vector3((time + _rhythmTime / 2) * _distance + _startXPos, 0, 0.5f), Quaternion.identity)); HighLightsPos.Add(time * _distance + _startXPos); } }
public bool AddHighLight(HighLight highLight) => HighLights.Add(highLight);
public bool DeleteHighLight(HighLight highLight) => HighLights.Remove(highLight);