コード例 #1
0
    void Start()
    {
        //Setting up the writingHandler reference
        GameObject letters = HierrachyManager.FindActiveGameObjectWithName("Letters");

        if (letters != null)
        {
            writingHandler = letters.GetComponent <WritingHandler> ();
        }
    }
コード例 #2
0
 //Refreesh the lines
 private void RefreshLines()
 {
     StopCoroutine("SmoothCurrentLine");
     GameObject[] gameobjs = HierrachyManager.FindActiveGameObjectsWithTag("LineRenderer");
     if (gameobjs == null)
     {
         return;
     }
     foreach (GameObject gob in gameobjs)
     {
         Destroy(gob);
     }
 }