void Start() { //Setting up the writingHandler reference GameObject letters = HierrachyManager.FindActiveGameObjectWithName("Letters"); if (letters != null) { writingHandler = letters.GetComponent <WritingHandler> (); } }
//Refreesh the lines private void RefreshLines() { StopCoroutine("SmoothCurrentLine"); GameObject[] gameobjs = HierrachyManager.FindActiveGameObjectsWithTag("LineRenderer"); if (gameobjs == null) { return; } foreach (GameObject gob in gameobjs) { Destroy(gob); } }