private static Rect AppendPropertyLabel(HierarchyPropertyLabel propertyLabel, GameObject target, Rect availableRect) { //prepare currently maintaind label propertyLabel.Prepare(target, availableRect); var rect = availableRect; rect.xMin = rect.xMax - propertyLabel.GetWidth(); //draw hierarchy overlay background if (Event.current.type == EventType.Repaint) { Style.backgroundStyle.Draw(rect, false, false, false, false); } propertyLabel.OnGui(rect); return(rect); }
private static Rect AppendPropertyLabel(HierarchyPropertyLabel propertyLabel, GameObject target, Rect availableRect) { //prepare currently used property label if (propertyLabel.Prepare(target, availableRect, out var width)) { availableRect.xMin = availableRect.xMax - width; //draw hierarchy overlay background if (Event.current.type == EventType.Repaint) { Style.backgroundStyle.Draw(availableRect, false, false, false, false); } propertyLabel.OnGui(availableRect); } return(availableRect); }