private void OnHideChosen(HideSelected e) { EventQueue.Instance.Add(new ActionReadied(() => { GameWorld.CurrentCharacter.State.IsHiding = true; EventQueue.Instance.Add(new ActionResolved()); })); }
private void Show(HideSelected e) { _hideBonusImage.Transform = GameWorld.CurrentCharacter.CurrentTile.Transform; _hideBonusLabel.Transform = GameWorld.CurrentCharacter.CurrentTile.Transform; _hidden = false; }