public void EnterState() { game.GameManager.enabled = true; game.Context.GetOverlayWidget().Initialize(true, true, true); game.Context.GetOverlayWidget().SetStarsThresholds(STARS_1_THRESHOLD, STARS_2_THRESHOLD, STARS_3_THRESHOLD); gameTime.Reset(); game.ResetScore(); game.Context.GetAudioManager().PlayMusic(Music.MainTheme); game.Context.GetOverlayWidget().SetClockDuration(gameTime.Duration); game.Context.GetOverlayWidget().SetClockTime(gameTime.Time); game.Context.GetOverlayWidget().SetMaxLives(3); game.inGame = true; game.GameManager.SetTime(); }