コード例 #1
0
    // Use this for initialization
    void Start()
    {
#if UNITY_EDITOR
        HiLog.HiLogTextFolder = Application.dataPath + "/..";
#else
        HiLog.HiLogTextFolder = Application.persistentDataPath;
#endif

        HiLog.SetOn();
        Log();
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     HiLog.SetOn(true);
     Log();
 }