private bool OnSimpleDialogMessage(SimpleDialogMessage msg) { switch (msg.TitleCode) { case "championMastery": var arg = JSONParser.ParseObject((string)msg.Params[0]); var rawMastery = JSONDeserializer.Deserialize <EogChampionMasteryDTO>(arg); if (rawMastery.LevelUpList.Any()) { } var stats = new PostGameChampionMastery { Champion = rawMastery.ChampionId, Grade = rawMastery.PlayerGrade, Before = new ChampionMasteryState { Level = rawMastery.ChampionLevelUp ? rawMastery.ChampionLevel - 1 : rawMastery.ChampionLevel, PointsInLevel = rawMastery.ChampionPointsSinceLastLevelBeforeGame + rawMastery.ChampionPointsUntilNextLevelBeforeGame, PointsSinceLevel = rawMastery.ChampionPointsSinceLastLevelBeforeGame, TotalPoints = rawMastery.ChampionPointsBeforeGame }, After = new ChampionMasteryState { Level = rawMastery.ChampionLevel, PointsInLevel = rawMastery.ChampionPointsUntilNextLevelAfterGame + (rawMastery.ChampionPointsGained - rawMastery.ChampionPointsUntilNextLevelBeforeGame) + 1, PointsSinceLevel = rawMastery.ChampionPointsGained - rawMastery.ChampionPointsUntilNextLevelBeforeGame + 1, TotalPoints = rawMastery.ChampionPointsBeforeGame + rawMastery.ChampionPointsGained } }; if (!rawMastery.ChampionLevelUp) { stats.After.PointsInLevel = stats.Before.PointsInLevel; stats.After.PointsSinceLevel = rawMastery.ChampionPointsSinceLastLevelBeforeGame + rawMastery.ChampionPointsGained; } state.ChampionMastery = stats; OnStateChanged(); return(true); case "championMasteryLootGrant": arg = JSONParser.ParseObject((string)msg.Params[0]); var rawLoot = JSONDeserializer.Deserialize <ChampionMasteryLootGrant>(arg); HextechService.Add(state.Hextech, true, rawLoot.LootName, 1, null); OnStateChanged(); break; } return(false); }
public Session() { AccountService = new Riot.Services.AccountService(this); ChampionTradeService = new Riot.Services.ChampionTradeService(this); ClientFacadeService = new Riot.Services.ClientFacadeService(this); GameInvitationService = new Riot.Services.GameInvitationService(this); GameService = new Riot.Services.GameService(this); InventoryService = new Riot.Services.InventoryService(this); LcdsProxyService = new Riot.Services.LcdsProxyService(this); LeaguesService = new Riot.Services.LeaguesService(this); LoginService = new Riot.Services.LoginService(this); MasteryBookService = new Riot.Services.MasteryBookService(this); MatchmakingService = new Riot.Services.MatchmakingService(this); PlayerStatsService = new Riot.Services.PlayerStatsService(this); RerollService = new Riot.Services.RerollService(this); SpellBookService = new Riot.Services.SpellBookService(this); SummonerIconService = new Riot.Services.SummonerIconService(this); SummonerRuneService = new Riot.Services.SummonerRuneService(this); SummonerService = new Riot.Services.SummonerService(this); SummonerTeamService = new Riot.Services.SummonerTeamService(this); LootService = new LootService(this, LcdsProxyService); ChampionMasteryService = new ChampionMasteryService(this, LcdsProxyService); TeambuilderDraftService = new TeambuilderDraftService(this, LcdsProxyService); PlayerPreferencesService = new PlayerPreferencesService(this); MatchHistoryService = new MatchHistoryService(this); var patcher = new PatcherService(this); this.chat = new ChatService(this); this.Maestro = new Maestro(chat, patcher); var settings = new SettingsService(this); var hextech = new HextechService(this); var champions = new ChampionsService(this); var masteries = new MasteriesService(this); var runes = new RunesService(this); var matches = new Server.Profile.MatchHistoryService(this); this.summoner = new SummonerService(this); this.Assets = new AssetsService(patcher); var rooms = new ChatRoomService(this, chat); var login = new AuthService(this); var game = new PlayLoopService(this, rooms); var invite = new InviteService(this, game); var meta = new MetaService(this); var debug = new DebugService(this); var replay = new ReplayService(this); patcher.FinishWAD(); var info = new InfoService(this, patcher); }