コード例 #1
0
    void TriangulateCorner(Vector3 bottomVertex, Cell bottomCell, Vector3 leftVertex, Cell leftCell,
                           Vector3 rightVertex, Cell rightCell)
    {
        var leftEdgeType  = bottomCell.GetEdgeType(leftCell);
        var rightEdgeType = bottomCell.GetEdgeType(rightCell);

        if (leftEdgeType == HexagonEdgeType.Slope)
        {
            if (rightEdgeType == HexagonEdgeType.Slope)
            {
                TriangulateCornerTerraces(bottomVertex, bottomCell, leftVertex, leftCell, rightVertex, rightCell);
            }
            else if (rightEdgeType == HexagonEdgeType.Flat)
            {
                TriangulateCornerTerraces(leftVertex, leftCell, rightVertex, rightCell, bottomVertex, bottomCell);
            }
            else
            {
                TriangulateCornerTerracesCliff(bottomVertex, bottomCell, leftVertex, leftCell, rightVertex, rightCell);
            }
        }
        else if (rightEdgeType == HexagonEdgeType.Slope)
        {
            if (leftEdgeType == HexagonEdgeType.Flat)
            {
                TriangulateCornerTerraces(rightVertex, rightCell, bottomVertex, bottomCell, leftVertex, leftCell);
            }
            else
            {
                TriangulateCornerCliffTerraces(bottomVertex, bottomCell, leftVertex, leftCell, rightVertex, rightCell);
            }
        }
        else if (leftCell.GetEdgeType(rightCell) == HexagonEdgeType.Slope)
        {
            if (leftCell.Elevation < rightCell.Elevation)
            {
                TriangulateCornerCliffTerraces(rightVertex, rightCell, bottomVertex, bottomCell, leftVertex, leftCell);
            }
            else
            {
                TriangulateCornerTerracesCliff(leftVertex, leftCell, rightVertex, rightCell, bottomVertex, bottomCell);
            }
        }
        else
        {
            terrain.AddTriangle(bottomVertex, leftVertex, rightVertex);
            terrain.AddTriangleColor(bottomCell.Color, leftCell.Color, rightCell.Color);
        }

        objectManager.AddWall(bottomVertex, bottomCell, leftVertex, leftCell, rightVertex, rightCell);
    }