private void Awake() { camCon = GetComponent <CameraController>(); hexagonBuild = this; lvl1 = true; lvl2 = lvl3 = false; difficulty.onValueChanged.AddListener(delegate { Hi(); }); cameraSensitivty.onValueChanged.AddListener(delegate { Hi(); }); cameraSensitivty.value = cameraSensitivityLvl = 0.35f; }
public void Amargedon(HexagonLvlBuilder AbsoluteMadLad) // eh { myRef = AbsoluteMadLad; // fuuuu! When am I resetting this value? fall = true; }