コード例 #1
0
ファイル: CombatUnit.cs プロジェクト: SpuzzGit/Machiavelli
 public void SetCombatUnitConfig(CombatUnitConfig config)
 {
     combatUnitConfig = config;
     HexUnit.SetMeshChild(Instantiate(config.MeshChild, gameObject.transform).transform);
     HexVision.AddVisibleObject(HexUnit.GetMesh());
     BaseMovement = config.BaseMovement;
     BaseStrength = config.BaseStrength;
     Symbol       = config.Symbol;
     foreach (AbilityConfig abilityConfig in config.GetAbilityConfigs())
     {
         abilities.AbilitiesList.Add(abilityConfig);
     }
 }
コード例 #2
0
    private void Awake()
    {
        hexGrid        = FindObjectOfType <HexGrid>();
        HUDUI          = FindObjectOfType <HUD>();
        Behaviour      = gameObject.AddComponent <UnitBehaviour>();
        GameController = FindObjectOfType <GameController>();
        unitUI         = Instantiate(unitUiPrefab).GetComponent <UnitUI>();
        hexVision      = gameObject.AddComponent <HexVision>();
        abilities      = GetComponent <Abilities>();
        unitUI.Unit    = this;
        hexVision.AddVisibleObject(unitUI.gameObject);
        if (hexUnit.GetMesh())
        {
            hexVision.AddVisibleObject(hexUnit.GetMesh());
        }
        hexUnit.HexVision = hexVision;
        gameController.VisionSystem.AddHexVision(hexVision);
        AudioSource audioSource = gameObject.AddComponent <AudioSource>();

        audioSource.spatialBlend = 1;
        audioSource.minDistance  = 10;
        Setup();
    }