コード例 #1
0
    private int LoadArmyData()
    {
#if UNITY_EDITOR
        for (int j = 0; j < TurnManager.Instance.PlayerCount; j++)
        {
            if (TurnManager.Instance.GetPlayer(j).UnitCount > 0)
            {
                Debug.LogError("Player " + j + " has " + TurnManager.Instance.GetPlayer(j).UnitCount
                               + " units at the start of the game!");
            }
        }
#endif
        TextAsset unitDataFile =
            Resources.Load(PathExtensions.CombineForward(CommonPaths.UNIT_DATA_DIR, "Army"), typeof(TextAsset)) as TextAsset;
        if (unitDataFile)
        {
            Dictionary <string, object> rawData = Json.Deserialize(unitDataFile.text) as Dictionary <string, object>;

            for (int i = 0; i < _maxArmySize; i++)
            {
                string unitKey = ARMY_UNITY_KEY + i;
                if (rawData != null && rawData.ContainsKey(unitKey))
                {
                    string unitName = rawData[unitKey] as string;
                    for (int j = 0; j < TurnManager.Instance.PlayerCount; j++)
                    {
                        GameObject newUnit = PoolManager.instance.GetObjectForName(unitName, false);
                        HexUnit    hexUnit = newUnit.GetComponent <HexUnit>();
                        hexUnit.Reset();
                        if (j % 2 == 0)
                        {
                            hexUnit.FaceRight();
                        }
                        else
                        {
                            hexUnit.FaceLeft();
                        }
                        TurnManager.Instance.GetPlayer(j).AddUnit(hexUnit);
                        newUnit.SetActive(false);
                    }
                }
                else
                {
                    return(i);
                }
            }
            return(_maxArmySize);
        }
        return(-1);
    }