private void Start() { _manager = Manager.GetComponent <HexNodesManager>(); _node = _manager.ReturnClosestHexNode(transform.position); transform.position = _node.Position; _manager.RegisterRadationTile(this); }
void Start() { string turnManagerDebug = "TurnManager Start Info:\n"; if (HexNodeManager != null) { _hexNodesManager = HexNodeManager.GetComponent <HexNodesManager>(); if (_hexNodesManager == null) { turnManagerDebug += "There was no HexNodesManager script bound to the given HexNodeManager instance!\n"; } else { turnManagerDebug += "Successfully linked the HexNodeManager to the TurnManager!\n"; } } else { turnManagerDebug += "No HexNodeManager instance was supplied to the TurnManager!\n"; } if (Player != null) { _player = Player.GetComponent <PlayerAgent>(); if (_player == null) { turnManagerDebug += "There was no PlayerAgent script bound to the given Player instance!\n"; } else { turnManagerDebug += "Successfully linked the PlayerAgent to the TurnManager!\n"; } } else { turnManagerDebug += "No Player instance was supplied to the TurnManager!\n"; } _enemies = new List <EnemyAgent>(); //Setting up the cache _phases = new Dictionary <Type, TurnPhaseBase>(); _phases.Add(typeof(TurnPhaseIdle), new TurnPhaseIdle(this, EnemyScanRadius)); _phases.Add(typeof(TurnPhaseEnemyChange), new TurnPhaseEnemyChange(this)); _phases.Add(typeof(TurnPhasePlayerSelection), new TurnPhasePlayerSelection(this, _player)); _phases.Add(typeof(TurnPhasePlayerAction), new TurnPhasePlayerAction(this, _player)); _phases.Add(typeof(TurnPhaseEnemySelection), new TurnPhaseEnemySelection(this, _currentEnemy)); _phases.Add(typeof(TurnPhaseEnemyAction), new TurnPhaseEnemyAction(this, _currentEnemy)); turnManagerDebug += "Phase Cache is initialized!"; Debug.Log(turnManagerDebug); //Initializing the first state manually _currentPhase = _phases[typeof(TurnPhaseIdle)]; _currentPhase.Start(); }
private void LoadNavNodes() { HexCellInfoContainerList loadedNodes = JsonUtility.FromJson <HexCellInfoContainerList>(FileAtPath("/Resources/" + LoadRootFolderName + "/data/HexNodes.json")); HexNodesManager hexNodeManager = HexNodesManagerRef.GetComponent <HexNodesManager>(); if (hexNodeManager != null) { hexNodeManager.SetNodesFromInfoContainer(loadedNodes.Data, true); Debug.Log("Successfully set the hexNode data!"); } else { Debug.Log("The HexNodeManager reference does not have a HexNodeManager component!"); } }
public virtual void Awake() { Manager = HexNodeManager.GetComponent <HexNodesManager>(); }
// Use this for initialization void Start() { hnm = HexnodeManager.GetComponent <HexNodesManager>(); }
// Use this for initialization void Start() { _manager = Manager.GetComponent <HexNodesManager>(); _pathfinder = _manager.Pathfinder; }