public static void Update(float dt) { if (hexGrid == null) { return; } hexGrid.Update(dt * 0.4f); hexGrid.HexScale = 0.2f; }
public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); ++framecount; hexBackground.Update((float)gameTime.ElapsedGameTime.TotalSeconds); }