コード例 #1
0
    public void GenerateMap()
    {
        if (flatTestMap)
        {
            hexGrid.CreateMap(mapSize);
        }
        else
        {
            float[,] noiseMap;
            float[,] tempMap;
            float[,] humidMap;

            if (randomSeed)
            {
                mapSeed   = Random.Range(int.MinValue, int.MaxValue - 2);
                tempSeed  = mapSeed + 1;
                humidSeed = mapSeed + 2;
            }

            noiseMap = Noise.GenerateNoiseMap(mapSize, mapSize, mapSeed, noiseScale, octaves, persistance, lacunarity, offset);

            hexGrid.CreateMap(noiseMap, mapToHexFactor, pangea);

            if (generateBiomes)
            {
                tempMap  = Noise.GenerateNoiseMap(mapSize, mapSize, tempSeed, noiseScale, octaves, persistance, lacunarity, offset);
                humidMap = Noise.GenerateNoiseMap(mapSize, mapSize, humidSeed, noiseScale, octaves, persistance, lacunarity, offset);

                hexGrid.AddBiomes(tempMap, humidMap);
            }
        }
    }