コード例 #1
0
ファイル: BuildWorkUnit.cs プロジェクト: chakmeshma/BeesUnity
    protected override void doWorkPart()
    {
        if (finished)
        {
            return;
        }

        if ((new Vector2(bee.transform.position.x - HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].transform.position.x,
                         bee.transform.position.z - HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].transform.position.z)).magnitude > 0.300f)
        {
            this.doneProgress = 1.0f;

            if (this.doneProgress >= 1.0f)
            {
                this.doneProgress = 1.0f;
                this.finished     = true;
            }

            return;
        }


        long elapsedMilliseconds = stopwatch.ElapsedMilliseconds;

        if (lastTimeStamp == -1)
        {
            lastTimeStamp = elapsedMilliseconds;
        }

        this.doneProgress += 0.00035f * (elapsedMilliseconds - lastTimeStamp);

        lastTimeStamp = elapsedMilliseconds;

        if (this.doneProgress >= 1.0f)
        {
            this.doneProgress = 1.0f;
            this.finished     = true;

            Hive hive = HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].GetComponent <HiveBuildTileController>().hive;

            hive.maxHoney += 1000;

            GameObject newHiveTile = GameObject.Instantiate(GameController.getInstance().hiveTilePrefab, HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].transform.position, Quaternion.identity) as GameObject;

            newHiveTile.GetComponent <HiveTileController>().init(buildTileIndexI, buildTileIndexJ, hive);

            HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].GetComponent <HiveBuildTileController>().progress = this.doneProgress;

            GameObject.Destroy(HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].gameObject);

            HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ] = newHiveTile.GetComponent <HiveTileController>();
        }

        try
        {
            HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].GetComponent <HiveBuildTileController>().progress = this.doneProgress;
        }catch (Exception e)
        {
        }
    }
コード例 #2
0
    protected override void doWorkPart()
    {
        if (finished)
        {
            return;
        }

        if ((new Vector2(bee.transform.position.x - HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].transform.position.x,
                         bee.transform.position.z - HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].transform.position.z)).magnitude > 5.000f)
        {
            this.doneProgress = 1.0f;

            if (this.doneProgress >= 1.0f)
            {
                this.doneProgress = 1.0f;
                this.finished     = true;
            }

            return;
        }


        long elapsedMilliseconds = stopwatch.ElapsedMilliseconds;

        if (lastTimeStamp == -1)
        {
            lastTimeStamp = elapsedMilliseconds;
        }

        Hive hive = HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].GetComponent <HiveTileController>().hive;

        int honeyTransfer = Mathf.RoundToInt(0.3f * (elapsedMilliseconds - lastTimeStamp));

        lastTimeStamp = elapsedMilliseconds;
        hive.honey   += honeyTransfer;
        bee.honey    -= honeyTransfer;

        if (bee.honey < 0)
        {
            int diff = -bee.honey;

            bee.honey  += diff;
            hive.honey -= diff;
        }

        if (hive.honey > hive.maxHoney)
        {
            int diff = hive.honey - hive.maxHoney;
            bee.honey  += diff;
            hive.honey -= diff;
        }

        if (hive.honey == hive.maxHoney || bee.honey == 0)
        {
            this.doneProgress = 1.0f;
            this.finished     = true;
        }
    }
コード例 #3
0
ファイル: BuildWorkUnit.cs プロジェクト: chakmeshma/BeesUnity
    public override void start()
    {
        try { this.doneProgress = HexController.getInstance().tiles[buildTileIndexI][buildTileIndexJ].GetComponent <HiveBuildTileController>().progress; }
        catch (Exception e)
        {
            bee.workQueue.Remove(this);
            GameController.getInstance().workQueueChangedFlag = true;

            if (started)
            {
                stop();
            }

            return;
        }


        workerThread      = new Thread(new ThreadStart(doWork));
        workerThread.Name = "BuildWorkUnit Thread";
        workerThread.Start();

        started = true;
    }
コード例 #4
0
    protected override void doWorkPart()
    {
        if (firstFlower == null)
        {
            for (int i = -HexController.getInstance().numberOfVerticalTiles + 1; i < HexController.getInstance().numberOfVerticalTiles; i++)
            {
                if (firstFlower != null)
                {
                    break;
                }

                for (int j = -HexController.getInstance().numberOfHorizontalTiles + 1; j < HexController.getInstance().numberOfHorizontalTiles; j++)
                {
                    if (firstFlower != null)
                    {
                        break;
                    }

                    int indexI = i + HexController.getInstance().numberOfVerticalTiles - 1;
                    int indexJ = j + HexController.getInstance().numberOfHorizontalTiles - 1;

                    TileController tile = HexController.getInstance().tiles[indexI][indexJ];

                    if (tile is FlowerTileController && tile.getState() == TileController.TileState.Visible && ((FlowerTileController)tile).honey > 0)
                    {
                        firstFlower = (FlowerTileController)tile;
                    }

                    if (firstFlower != null)
                    {
                        break;
                    }
                }

                if (firstFlower != null)
                {
                    break;
                }
            }
        }

        if (firstFlower == null)
        {
            this.doneProgress = 1.0f;

            if (this.doneProgress >= 1.0f)
            {
                this.doneProgress = 1.0f;
                this.finished     = true;
            }

            return;
        }

        endPosition = new Vector3(firstFlower.transform.position.x, endHeight, firstFlower.transform.position.z);

        if (!addedCollectWorkUnit)
        {
            this.bee.workQueue.Add(new CollectHoneyWorkUnit(this.bee, firstFlower.indexI, firstFlower.indexJ, false));
            this.bee.workQueueChanged = true;


            addedCollectWorkUnit = true;
        }

        if (endPosition == startPosition)
        {
            this.doneProgress = 1.0f;

            if (this.doneProgress >= 1.0f)
            {
                this.doneProgress = 1.0f;
                this.finished     = true;
            }

            return;
        }


        long elapsedMilliseconds = stopwatch.ElapsedMilliseconds;

        if (lastTimeStamp == -1)
        {
            lastTimeStamp = elapsedMilliseconds;
        }

        float speedMultiplier = (endPosition - startPosition).magnitude;

        this.doneProgress += 0.0035f * (elapsedMilliseconds - lastTimeStamp) / speedMultiplier;

        lastTimeStamp = elapsedMilliseconds;

        if (this.doneProgress >= 1.0f)
        {
            this.doneProgress = 1.0f;
            this.finished     = true;
        }

        Vector3 newPosition = Vector3.Lerp(startPosition, endPosition, (float)doneProgress);

        try
        {
            bee.transform.position = newPosition;
            bee.transform.LookAt(new Vector3(endPosition.x, bee.transform.position.y, endPosition.z));

            if (GameController.getInstance().state == GameController.GameState.BEE_SELECTED)
            {
                GameController.getInstance().visibilitiesChanged = true;
            }
        }
        catch (Exception e)
        {
        }
    }