public void Enter(Heroine player) { rbPlayer = player.rb; //rbPlayer.transform.localScale *= 0.5f; player.UpdateObject("Ducky_Melt");//Sneaking suspicion this is terrible }
public void Enter(Heroine player) { rbPlayer = player.rb; player.UpdateObject("Ducky_Melt");//Sneaking suspicion this is terrible vatMat = player.activeGO.GetComponent <MeshRenderer>().material; vatMat.SetFloat("_speed", 0.25f); vatMat.SetFloat("_time", 0f); //time = 0.01f;//For some reason it can flash a single frame of a mid-melt, unknown why, this didn't fix. ///The above SetFloat _time fixed it }
public void Enter(Heroine player) { rbPlayer = player.rb; rbPlayer.isKinematic = true; player.UpdateObject("Fan");//Sneaking suspicion this is terrible }
public void Enter(Heroine player) { rbPlayer = player.rb; player.UpdateObject("Melt");//Sneaking suspicion this is terrible }
public void Enter(Heroine player) { rbPlayer = player.rb; player.UpdateObject("Melt");//Sneaking suspicion this is terrible timeJumped = Time.fixedTime; }