public DialogResult ShowDialog(Heroes.Core.Hero hero) { this.lblHeroName.Text = hero._name; this.lblHeroLevel.Text = string.Format("Level {0} {1}", hero._level, hero.GetHeroTypeName()); Clear(); PplArmies(hero); return this.ShowDialog(); }
public void Show(IWin32Window owner, Heroes.Core.Battle.Characters.Hero hero) { this.lblLevel.Text = string.Format("Level {0} {1}", hero._level, hero.GetHeroTypeName()); this.lblAttack.Text = hero._attack.ToString(); this.lblDefense.Text = hero._defense.ToString(); this.lblPower.Text = hero._power.ToString(); this.lblKnowledge.Text = hero._knowledge.ToString(); this.lblSpellPoint.Text = string.Format("{0}/{1}", hero._spellPointLeft, hero._maxSpellPoint); Show(owner); }
public DialogResult ShowDialog(Heroes.Core.Hero hero) { _hero = hero; lblTitle.Text = string.Format("{0} has gain a level.", hero._name); lblLevel.Text = string.Format("{0} is now a level {1} {2}.", hero._name, hero._level + 1, hero.GetHeroTypeName()); if (System.IO.File.Exists(hero._infoImgFileName)) this.picHero.Image = Image.FromFile(hero._infoImgFileName); else this.picHero.Image = null; GetSkillAv(); PplSkills(); return this.ShowDialog(); }