private void cmdCastle1_Click(object sender, EventArgs e) { Button btn = (Button)sender; Heroes.Core.Player player = null; if (btn.Equals(cmdCastle1)) player = (Heroes.Core.Player)_players[0]; else player = (Heroes.Core.Player)_players[1]; Heroes.Core.Castle.frmCastle f = new Heroes.Core.Castle.frmCastle(); f.ShowDialog((Heroes.Core.Town)player._castles[0]); }
void f_VisitingCastle(Heroes.Core.Map.frmMap.VisitingCastleEventArg e) { using (Heroes.Core.Castle.frmCastle f = new Heroes.Core.Castle.frmCastle()) { f.ShowDialog(e._castle); } }
private void cmdCastle_Click(object sender, EventArgs e) { Button btn = (Button)sender; Heroes.Core.Castle.frmCastle f = new Heroes.Core.Castle.frmCastle(); f.ReadOnly = this._readOnly; f.ShowDialog((Heroes.Core.Town)this._currentPlayer._castles[0]); if (_currentHero != null) { _currentHero.AddAttributeToArmies(); } }