public HeroUnit( string name, UnitCharacteristics characteristics, Spell[] spells, EntityController.Faction faction, EffectsController effectsController, BaseUnitController.UpdateCharacteristics updateCharacteristics, BaseUnitController.Death updateDeath, HeroUnitController.LevelUpEffectDelegate levelUpEffect, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate, Action deleteVisualEffect ) : base(characteristics, faction, effectsController, updateCharacteristics, updateDeath, setUpdeteCharacteristicsDelegate, deleteVisualEffect) { this.spells = spells; this.levelUpEffect = levelUpEffect; }
public void CreateUnit( UnitViewPresenter unitViewPresenter, BaseUnit.UnitCharacteristics unitCharacteristics, Faction faction, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate ) { unitViewPresenter.faction = faction; unitViewPresenter.GetPlayer( player ); BaseUnitController unitController; if ( unitViewPresenter.unitType == BaseUnit.UnitType.hero ) { unitController = new HeroUnitController( SelectUnit, (HeroViewPresentor)unitViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, _HeroResurrect, setUpdeteCharacteristicsDelegate ); buildController = new BuildController( SelectUnit, buildViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, setUpdeteCharacteristicsDelegate ); } else { unitController = new BaseUnitController( SelectUnit, unitViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, setUpdeteCharacteristicsDelegate ); } if ( faction == Faction.Blue ) { unitsControllersBlue.Add( unitController ); } else { unitsControllersRed.Add( unitController ); } }
private void _HeroResurrect(HeroUnitController heroUnitController ) { unitsControllersBlue.Add( heroUnitController ); }