コード例 #1
0
    public Hero(HeroType tipehero)
    {
        switch (tipehero)
        {
        case HeroType.DURABLE: {
            HP       = 1500;
            MP       = 200;
            ATK      = 100;
            DEF      = 50;
            REC      = 15;
            SPD      = 10;
            TipeHero = tipehero.ToString();
            break;
        }

        case HeroType.ATTACK: {
            HP       = 800;
            MP       = 300;
            ATK      = 250;
            DEF      = 40;
            REC      = 5;
            SPD      = 40;
            TipeHero = tipehero.ToString();
            break;
        }

        case HeroType.MAGIC: {
            HP       = 750;
            MP       = 600;
            ATK      = 75;
            DEF      = 35;
            REC      = 10;
            SPD      = 30;
            TipeHero = tipehero.ToString();
            break;
        }

        case HeroType.HEALER: {
            HP       = 1000;
            MP       = 500;
            ATK      = 80;
            DEF      = 25;
            REC      = 50;
            SPD      = 35;
            TipeHero = tipehero.ToString();
            break;
        }

        case HeroType.SPLASH: {
            HP       = 950;
            MP       = 200;
            ATK      = 65;
            DEF      = 20;
            REC      = 15;
            SPD      = 20;
            TipeHero = tipehero.ToString();
            break;
        }
        }
    }
コード例 #2
0
    public static void BuyItem(DLCType dt2)
    {
        string s = ShopManager.selected.ToString() + ":" + ((DLCType)dt2).ToString();

        if (ContentManager.data.purchases.Contains(s))
        {
            return;
        }
        if (ContentManager.data.coins < getPrice(dt2))
        {
            return;
        }

        ContentManager.data.purchases.Add(s);
        ContentManager.data.coins -= getPrice(dt2);
        Saver.save(ContentManager.data);
        Bars.update();

        foreach (Transform child in dict[dt2].transform)
        {
            if (child.name == "Buy")
            {
                child.gameObject.SetActive(false);
            }
            else if (child.name == "Puton")
            {
                child.gameObject.SetActive(true);
            }
        }

        foreach (DLCType dt in Enum.GetValues(typeof(DLCType)).Cast <DLCType>())
        {
            foreach (Transform child in dict[dt].transform)
            {
                if (child.name == "Buy" && (ContentManager.data.purchases.Contains(selected.ToString() + ":" + dt.ToString()) || dt == DLCType.NONE || ContentManager.data.coins < getPrice(dt)))
                {
                    child.gameObject.SetActive(false);
                }
                else if (child.name == "Nuy")
                {
                    child.gameObject.SetActive(true);
                }

                if (child.name == "NotEnoughMoney" && (ContentManager.data.purchases.Contains(selected.ToString() + ":" + dt.ToString()) || dt == DLCType.NONE || ContentManager.data.coins >= getPrice(dt)))
                {
                    child.gameObject.SetActive(false);
                }
                else if (child.name == "NotEnoughMoney")
                {
                    child.gameObject.SetActive(true);
                }
            }
        }
    }
コード例 #3
0
    public void InsChoiseHero(HeroType heroType)
    {
        if (heroType != HeroType.None)
        {
            ChoiseHero = heroType;
            if (INSHero != null)
            {
                Destroy(INSHero);
            }
            var INSPOS = GameObject.Find("INSCHPOS").transform.position;
            INSHero = Instantiate(Resources.Load("Prefab/HeroChoose/" + ChoiseHero.ToString()), INSPOS, Quaternion.identity) as GameObject;
            INSHero.transform.LookAt((new Vector3(INSHero.transform.position.x, INSHero.transform.position.y, INSHero.transform.position.z - 1)));

            //生成特效
            if (SpawnFX2 == null)
            {
                SpawnFX2 = Instantiate(Resources.Load("Prefab/HeroChoose/SpawnFX2"), INSPOS, Quaternion.identity) as GameObject;
            }
            if (SpawnFX == null)
            {
                SpawnFX = Instantiate(Resources.Load("Prefab/HeroChoose/SpawnFX"), INSPOS, Quaternion.identity) as GameObject;
            }
            else
            {
                SpawnFX.SetActive(true);
            }
        }
    }
コード例 #4
0
ファイル: Counter.cs プロジェクト: WattGuy/NextStep
    public Counter(HeroType ht)
    {
        this.ht = ht;
        string s = TypeUtils.getName(ht).Replace(" ", "");

        if (ContentManager.data == null)
        {
            ContentManager.data = Saver.load();
        }

        string  data = (string)ContentManager.data.GetType().GetField(ht.ToString().ToLower()).GetValue(ContentManager.data);
        DLCType?type = getType(data);

        if (type != null)
        {
            working   = true;
            this.type = (DLCType)type;
            Sprite sprite = Dot.typeToSprite(ht, this.type);

            go1 = GameObject.FindGameObjectWithTag(s);
            go2 = GameObject.FindGameObjectWithTag(s + "Bar");

            Image img = go1.GetComponent <Image>();
            img.color  = new Color(1f, 1f, 1f, 0.4f);
            img.sprite = sprite;

            Image img2 = go2.GetComponent <Image>();
            img2.color  = new Color(1f, 1f, 1f, 1f);
            img2.sprite = sprite;
        }
    }
コード例 #5
0
ファイル: Data.cs プロジェクト: WattGuy/NextStep
 public DotData(HeroType ht, DLCType dt, OnType ot, string position)
 {
     this.position = position;
     type          = ht.ToString();
     dtype         = dt.ToString();
     otype         = ot.ToString();
 }
コード例 #6
0
    Sprite GetSpriteByType(HeroType type)
    {
//		Debug.Log("Path " + "Img/Icon/" + type.ToString() + "Icon" );
        Sprite res = Resources.Load <Sprite>("Img/Icon/" + type.ToString() + "Icon");

//		Debug.Log("REs "  + res );
        return(res);
    }
コード例 #7
0
    static GameObject CreateHeroByType(HeroType type)
    {
        string     path       = "Hero/" + type.ToString() + "Hero";
        GameObject heroPrefab = Resources.Load <GameObject>(path);
        GameObject newHero    = GameObject.Instantiate(heroPrefab) as GameObject;

        return(newHero);
    }
コード例 #8
0
    public void JoinRequest(HeroType heroType)
    {
        var data = new Dictionary <byte, object>
        {
            { (byte)ParaType.BFOther, ParaCode.BF_Join },
            { (byte)ParaCode.BF_Join, heroType.ToString() }
        };

        Debug.Log(data.Count);

        PhotonEngine.peer.OpCustom((byte)OpCode, data, true);
    }
コード例 #9
0
 public static HeroPowerUpListData GetPowerUpListData(HeroType heroType)
 {
     foreach (HeroData data in instance.heroData)
     {
         if (data.heroType == heroType)
         {
             return(data.powerUpData);
         }
     }
     throw new UnityEngine.Assertions.AssertionException
               (instance.GetType() + ".cs",
               "Could not find data for hero with name " + heroType.ToString() + "!");
 }
コード例 #10
0
ファイル: PlayerStatus.cs プロジェクト: Aagxe/RPGproject
    public void Save()
    {
        PlayerPrefs.SetString(SaveKeys.HERO_TYPE, heroType.ToString());
        PlayerPrefs.SetString(SaveKeys.NAME, playerName);

        PlayerPrefs.SetInt(SaveKeys.LEVEL, level);
        PlayerPrefs.SetInt(SaveKeys.HP_MAX, hpMax);
        PlayerPrefs.SetInt(SaveKeys.MP_MAX, mpMax);
        PlayerPrefs.SetFloat(SaveKeys.HP_REMAIN, hp_remain);
        PlayerPrefs.SetFloat(SaveKeys.MP_REMAIN, mp_remain);
        PlayerPrefs.SetFloat(SaveKeys.EXP, exp);

        PlayerPrefs.SetFloat(SaveKeys.ATTACK_BASE, attack_base);
        PlayerPrefs.SetFloat(SaveKeys.DEFENSE_BASE, defense_base);
        PlayerPrefs.SetFloat(SaveKeys.SPEED_BASE, speed_base);

        PlayerPrefs.SetInt(SaveKeys.ATTACK_PLUS, attack_plus);
        PlayerPrefs.SetInt(SaveKeys.DEFENSE_PLUS, defense_plus);
        PlayerPrefs.SetInt(SaveKeys.SPEED_PLUS, speed_plus);

        PlayerPrefs.SetInt(SaveKeys.POINT_REMAIN, point_remain);
    }
コード例 #11
0
        private IDecisionNode FitPolicyToHero(HeroType heroType, List <Episode> episodes, Policy policy)
        {
            DecisionNodeAccuracy rootAccuracy = CalculateDecisionTree(episodes);
            IDecisionNode        root         = rootAccuracy.Root;

            Console.WriteLine(string.Format(
                                  "GPU: Policy [{0}] ({1} leaves from {2} episodes) accuracy: {3}",
                                  heroType == HeroType.None ? "All" : heroType.ToString(),
                                  CountLeaves(root),
                                  episodes.Count,
                                  rootAccuracy.Accuracy));

            return(root);
        }
コード例 #12
0
        private async Task <IDecisionNode> FitPolicyToHero(HeroType heroType, List <Episode> episodes, Policy policy)
        {
            double grandTotalWeight = episodes.Sum(x => x.Weight);
            DecisionNodeAccuracy decisionNodeAccuracy =
                await OptimalDecisionNode(episodes, grandTotalWeight);

            Console.WriteLine(string.Format(
                                  "CPU: Policy [{0}] ({1} leaves from {2} episodes) accuracy: {3}",
                                  heroType == HeroType.None ? "All" : heroType.ToString(),
                                  CountLeaves(decisionNodeAccuracy.DecisionNode),
                                  episodes.Count,
                                  decisionNodeAccuracy.CorrectWeight / grandTotalWeight));

            return(decisionNodeAccuracy.DecisionNode);
        }
コード例 #13
0
ファイル: HeroAnyValue.cs プロジェクト: exodus444/swtoremu2
        public override string ToString()
        {
            if (!hasValue)
            {
                return(Type.ToString());
            }
            string valueText = ValueText;

            if (valueText != null)
            {
                return(Type + ": " + valueText);
            }
            else
            {
                return(Type + ": null");
            }
        }
コード例 #14
0
    // Load common sprites for any hero
    static void BuildGeneric(HeroType type, HeroSprites sprites)
    {
        // Idle, Walk, Jump, Kneel, Swing, Defend, Cast, Item, Struck, Dead, Victory,
        string prefix = @"Sprites\Hero\" + type.ToString();

        sprites.Portrait = Resources.Load <Sprite>(prefix + Stance.Portrait.ToString());
        sprites.Idle     = Resources.Load <Sprite>(prefix + Stance.Idle.ToString());
        sprites.Walk[0]  = sprites.Idle;
        sprites.Walk[1]  = Resources.Load <Sprite>(prefix + Stance.Walk.ToString() + "0");
        sprites.Walk[2]  = sprites.Idle;
        sprites.Walk[3]  = Resources.Load <Sprite>(prefix + Stance.Walk.ToString() + "1");
        sprites.Jump[0]  = Resources.Load <Sprite>(prefix + Stance.Jump.ToString() + "0");
        sprites.Jump[1]  = Resources.Load <Sprite>(prefix + Stance.Jump.ToString() + "1");
        sprites.Kneel    = Resources.Load <Sprite>(prefix + Stance.Kneel.ToString());
        sprites.Swing    = Resources.Load <Sprite>(prefix + Stance.Swing.ToString());
        sprites.Defend   = Resources.Load <Sprite>(prefix + Stance.Defend.ToString());
        sprites.Cast[0]  = Resources.Load <Sprite>(prefix + Stance.Cast.ToString() + "0");
        sprites.Cast[1]  = Resources.Load <Sprite>(prefix + Stance.Cast.ToString() + "1");
        sprites.Item     = Resources.Load <Sprite>(prefix + Stance.Item.ToString());
        sprites.Struck   = Resources.Load <Sprite>(prefix + Stance.Struck.ToString());
        sprites.Dead     = Resources.Load <Sprite>(prefix + Stance.Dead.ToString());
        sprites.Victory  = Resources.Load <Sprite>(prefix + Stance.Victory.ToString());
    }
コード例 #15
0
 public void Spawn() => RawWrite(_heroType.ToString().ToUpper());
コード例 #16
0
ファイル: Form1.cs プロジェクト: WattGuy/LevelEditor
        public LevelData getLevel()
        {
            List <DotData> dots = new List <DotData>();

            foreach (Dot d in Form1.dots.Values)
            {
                if (d.getHType() == HeroType.RANDOM && ((!Form1.ons.ContainsKey(d)) || (ons[d].getOType() == OnType.NONE)))
                {
                    continue;
                }

                OnType ot;
                if (Form1.ons.ContainsKey(d))
                {
                    ot = Form1.ons[d].getOType();
                }
                else
                {
                    ot = OnType.NONE;
                }

                if (d.getHType() == HeroType.RANDOM)
                {
                    dots.Add(new DotData("NONE", d.getDType(), ot, d.getX() + ":" + d.getY()));
                }
                else
                {
                    dots.Add(new DotData(d.getHType().ToString(), d.getDType(), ot, d.getX() + ":" + d.getY()));
                }
            }

            Dictionary <HeroType, TargetData> targets  = new Dictionary <HeroType, TargetData>();
            Dictionary <OnType, TargetData>   targets2 = new Dictionary <OnType, TargetData>();

            foreach (DataGridViewRow row in instance.targetsData.Rows)
            {
                if (hts.ContainsKey((string)row.Cells["type"].Value))
                {
                    Console.WriteLine("1");
                    HeroType ht = hts[(string)row.Cells["type"].Value];

                    int i = Decimal.ToInt32((decimal)row.Cells["number"].Value);

                    targets.Add(ht, new TargetData(ht.ToString(), "", 1));
                }
                else if (ots.ContainsKey((string)row.Cells["type"].Value))
                {
                    Console.WriteLine("2");
                    OnType ot = ots[(string)row.Cells["type"].Value];

                    targets2.Add(ot, new TargetData("", ot.ToString(), Decimal.ToInt32((decimal)row.Cells["number"].Value)));
                }
            }

            List <TargetData> list = new List <TargetData>();

            list.AddRange(targets.Values);
            list.AddRange(targets2.Values);

            return(new LevelData(dots, list.ToList(), (int)stepsBox.Value, (int)energyBox.Value));
        }
コード例 #17
0
ファイル: Form1.cs プロジェクト: WattGuy/LevelEditor
 public string getName(HeroType ht)
 {
     return(getName(ht.ToString()));
 }
コード例 #18
0
 private GameObject LoadHero(HeroType heroType)
 {
     return(Resources.Load <GameObject>(String.Format(Helps.HeroesPath + heroType.ToString())));
 }
コード例 #19
0
ファイル: PlayerHero.cs プロジェクト: bigstupidx/gameWaveRush
 public override string ToString()
 {
     return(heroType.ToString());
 }
コード例 #20
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    public static void SelectIcon(HeroType ht)
    {
        if (ht == HeroType.CONCRETE || ht == HeroType.NONE)
        {
            return;
        }

        foreach (Transform t in content.transform)
        {
            Destroy(t.gameObject);
        }

        dict.Clear();

        foreach (DLCType dt in Enum.GetValues(typeof(DLCType)).Cast <DLCType>())
        {
            GameObject item = GameObject.Instantiate(ShopManager.item, new Vector3(0f, 0f, 1f), Quaternion.identity, content.transform);
            string     ds   = (string)ContentManager.data.GetType().GetField(ht.ToString().ToLower()).GetValue(ContentManager.data);
            DLCType?   main = TypeUtils.getDType(ds);

            foreach (Transform child in item.transform)
            {
                if (child.name == "Icon")
                {
                    child.GetComponent <Image>().sprite = Board.rs.sprites[new KeyValuePair <HeroType, DLCType>(ht, dt)];
                }

                if (child.name == "Price")
                {
                    if (dt == DLCType.NONE)
                    {
                        child.gameObject.SetActive(false);
                    }
                    else
                    {
                        child.GetComponent <Text>().text = getPrice(dt) + " Монет";
                    }
                }

                if (child.name == "Takeoff" && main != null && main == dt)
                {
                    child.gameObject.SetActive(true);
                }

                if (child.name == "Buy" && (ContentManager.data.purchases.Contains(ht.ToString() + ":" + dt.ToString()) || dt == DLCType.NONE || ContentManager.data.coins < getPrice(dt)))
                {
                    child.gameObject.SetActive(false);
                }

                if (child.name == "NotEnoughMoney" && (ContentManager.data.purchases.Contains(ht.ToString() + ":" + dt.ToString()) || dt == DLCType.NONE || ContentManager.data.coins >= getPrice(dt)))
                {
                    child.gameObject.SetActive(false);
                }

                if (child.name == "Puton" && ((ContentManager.data.purchases.Contains(ht.ToString() + ":" + dt.ToString()) && !(main != null && main == dt)) || (dt == DLCType.NONE && ds != "")))
                {
                    child.gameObject.SetActive(true);
                }
            }

            dict.Add(dt, item);
        }

        foreach (Transform child in GameObject.FindGameObjectWithTag("ShopIcons").transform)
        {
            if (child.name == TypeUtils.getName(ht).Replace(" ", ""))
            {
                child.GetComponent <Image>().material = null;
            }
            else
            {
                child.GetComponent <Image>().material = outline;
            }
        }

        selected = ht;
    }
コード例 #21
0
 public override string ToString()
 {
     return(string.Format("[Pawn: type={0}, id={1}, level={2}]", type.ToString(), id, level));
 }
コード例 #22
0
ファイル: HeroInfo.cs プロジェクト: AtwoodDeng/SimpleBattle
 public override string ToString()
 {
     return(string.Format("ID: {2}, type: {3} , block:({0},{1}) , direction {4}, aglie {5}",
                          m_i, m_j, ID, type.ToString(), direction, aglie));
 }
コード例 #23
0
 public override string ToString()
 {
     return(string.Format("[Quest] Play as {0}", type.ToString()));
 }