public void change() { val = Convert.ToInt32(slider.value); string encrypted30 = cryptography.Encrypt(val); QuickSaveWriter.Create("UserData") .Write(cryptography.Encrypt("fps"), encrypted30) .Commit(); Vl.text = val + ""; HeroT Data = Player.GetComponent <HeroT>(); Data.Fps(val); }
public void Next6() { if (Points == 0) { cal(); ULevel = 0; string encrypted1 = cryptography.Encrypt(Hp); string encrypted2 = cryptography.Encrypt(Physical_Attack); string encrypted3 = cryptography.Encrypt(Magic_Attack); string encrypted4 = cryptography.Encrypt(Physical_Resistance); string encrypted5 = cryptography.Encrypt(Physical_Defense); string encrypted6 = cryptography.Encrypt(Magic_Defense); string encrypted7 = cryptography.Encrypt(Magic_Resistance); string encrypted8 = cryptography.Encrypt(Agility); string encrypted9 = cryptography.Encrypt(Stamina); string encrypted10 = cryptography.Encrypt(Mana); string encrypted11 = cryptography.Encrypt(AttackSpeed); string encrypted12 = cryptography.Encrypt(Level); string encrypted13 = cryptography.Encrypt(Exp); string encrypted14 = cryptography.Encrypt(ULevel); string encrypted15 = cryptography.Encrypt(coin); string encrypted16 = cryptography.Encrypt(Race); string encrypted17 = cryptography.Encrypt(Class); string encrypted18 = cryptography.Encrypt(Weapon); string encrypted19 = cryptography.Encrypt(Strength); string encrypted20 = cryptography.Encrypt(Endurance); string encrypted21 = cryptography.Encrypt(Dexternity); string encrypted22 = cryptography.Encrypt(Constitution); string encrypted23 = cryptography.Encrypt(Vitality); string encrypted24 = cryptography.Encrypt(Intelligence); string encrypted25 = cryptography.Encrypt(Name); string encrypted26 = cryptography.Encrypt(Gender); QuickSaveWriter.Create("UserData") .Write(cryptography.Encrypt("Hp"), encrypted1) .Write(cryptography.Encrypt("Physical_Attack"), encrypted2) .Write(cryptography.Encrypt("Magic_Attack"), encrypted3) .Write(cryptography.Encrypt("Physical_Resistance"), encrypted4) .Write(cryptography.Encrypt("Physical_Defense"), encrypted5) .Write(cryptography.Encrypt("Magic_Defense"), encrypted6) .Write(cryptography.Encrypt("Magic_Resistance"), encrypted7) .Write(cryptography.Encrypt("Agility"), encrypted8) .Write(cryptography.Encrypt("Stamina"), encrypted9) .Write(cryptography.Encrypt("Mana"), encrypted10) .Write(cryptography.Encrypt("AttackSpeed"), encrypted11) .Write(cryptography.Encrypt("Level"), encrypted12) .Write(cryptography.Encrypt("Exp"), encrypted13) .Write(cryptography.Encrypt("ULevel"), encrypted14) .Write(cryptography.Encrypt("Coin"), encrypted15) .Write(cryptography.Encrypt("Race"), encrypted16) .Write(cryptography.Encrypt("Class"), encrypted17) .Write(cryptography.Encrypt("Weapon"), encrypted18) .Write(cryptography.Encrypt("Strength"), encrypted19) .Write(cryptography.Encrypt("Endurance"), encrypted20) .Write(cryptography.Encrypt("Dexternity"), encrypted21) .Write(cryptography.Encrypt("Constitution"), encrypted22) .Write(cryptography.Encrypt("Vitality"), encrypted23) .Write(cryptography.Encrypt("Intelligence"), encrypted24) .Write(cryptography.Encrypt("Name"), encrypted25) .Write(cryptography.Encrypt("Gender"), encrypted26) .Commit(); HeroT Data = data1.GetComponent <HeroT>(); Data.strength(Strength); Data.endurance(Endurance); Data.dexternity(Dexternity); Data.constitution(Constitution); Data.vitality(Vitality); Data.intelligence(Intelligence); Data.hp1(Hp); Data.physical_Attack(Physical_Attack); Data.magic_Attack(Magic_Attack); Data.physical_Resistance(Physical_Resistance); Data.physical_Defense(Physical_Defense); Data.magic_Defense(Magic_Defense); Data.magic_Resistance(Magic_Resistance); Data.agility(Agility); Data.stamina(Stamina); Data.mana(Mana); Data.attackSpeed(AttackSpeed); Button.SetActive(false); UIElements0.SetActive(true); UIElements1.SetActive(true); UIElements2.SetActive(true); UIElements3.SetActive(true); UIElements4.SetActive(true); UIElements5.SetActive(true); } }
public void OnClick() { HeroT Data = Player.GetComponent <HeroT>(); Data.Ft(L); }
void Update() { HeroT Data = Player.GetComponent <HeroT>(); transform.position = Data.Poval; }