public static int ComputeSoldierCommandProperties(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 3) { HeroPropertyComputer heroPropertyComputer = (HeroPropertyComputer)LuaObject.checkSelf(l); Hero hero; LuaObject.checkType <Hero>(l, 2, out hero); ConfigDataSoldierInfo soldierInfo; LuaObject.checkType <ConfigDataSoldierInfo>(l, 3, out soldierInfo); heroPropertyComputer.ComputeSoldierCommandProperties(hero, soldierInfo); LuaObject.pushValue(l, true); result = 1; } else if (num == 5) { HeroPropertyComputer heroPropertyComputer2 = (HeroPropertyComputer)LuaObject.checkSelf(l); BattleHero hero2; LuaObject.checkType <BattleHero>(l, 2, out hero2); ConfigDataSoldierInfo soldierInfo2; LuaObject.checkType <ConfigDataSoldierInfo>(l, 3, out soldierInfo2); List <TrainingTech> techs; LuaObject.checkType <List <TrainingTech> >(l, 4, out techs); ConfigDataModelSkinResourceInfo soldierSkinResInfo; LuaObject.checkType <ConfigDataModelSkinResourceInfo>(l, 5, out soldierSkinResInfo); heroPropertyComputer2.ComputeSoldierCommandProperties(hero2, soldierInfo2, techs, soldierSkinResInfo); LuaObject.pushValue(l, true); result = 1; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function ComputeSoldierCommandProperties to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x0600D7A2 RID: 55202 RVA: 0x003AAEC4 File Offset: 0x003A90C4 public void InitSoldierDesc(ConfigDataSoldierInfo soldierInfo, BattleHero hero, List <TrainingTech> techs, ConfigDataModelSkinResourceInfo soldierSkinResInfo) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_InitSoldierDescConfigDataSoldierInfoBattleHeroList ` 1ConfigDataModelSkinResourceInfo_hotfix != null) { this.m_InitSoldierDescConfigDataSoldierInfoBattleHeroList ` 1ConfigDataModelSkinResourceInfo_hotfix.call(new object[] { this, soldierInfo, hero, techs, soldierSkinResInfo }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; if (soldierInfo == null || hero == null) { return; } IConfigDataLoader configDataLoader = GameManager.Instance.ConfigDataLoader as IConfigDataLoader; HeroPropertyComputer heroPropertyComputer = new HeroPropertyComputer(); heroPropertyComputer.Init(configDataLoader); heroPropertyComputer.ComputeSoldierCommandProperties(hero, soldierInfo, techs, soldierSkinResInfo); this.ShowPanel(); string text = string.Empty; if (soldierSkinResInfo != null) { text = soldierSkinResInfo.Model; } if (string.IsNullOrEmpty(text)) { text = soldierInfo.Model; } this.SetSoldierDetailPanel(soldierInfo, heroPropertyComputer, text); }