public void OnBeginDrag(PointerEventData eventData) { //Debug.Log("OnBeginDrag " + gameObject.name); bluePrint = heroPool.GetBlueprintByName(gameObject.name); go = BuildTurret(bluePrint); //Debug.Log("OnDrag"); buildManager.hasDraged = true; if (go != null) { //Debug.Log("go != null start drag"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { go.transform.position = hit.point; selfScenePosition = Camera.main.WorldToScreenPoint(go.transform.position); } else { go = null; } } }