void SpawnPerson(bool isTarget = true, int activeIndex = -1) { Transform target = isTarget ? (spawnTargets [heroPreset.female ? 1 : 0]) : spawnTargets [Random.Range(2, spawnTargets.Length)]; if (isTarget) { PathSample[] path = HeroPathManager.GetPath(); if (targetInstance != null) { Destroy(targetInstance.gameObject); } targetInstance = Instantiate(target); targetInstance.position = path[0].position; targetInstance.eulerAngles = new Vector3(0, Random.Range(0f, 360f), 0); targetInstance.GetComponent <CharacterCustomization> ().SetAppearance(heroPreset); targetInstance.gameObject.SetActive(true); followCam.target = targetInstance; targetInstance.name = "Hero"; targetInstance.GetComponent <PersonBehavior> ().UsePath(path, OnPersonEndedPath); } else { PathSample spawn = GetRandomPoint(); Transform person = Instantiate(target); person.position = spawn.position; person.eulerAngles = new Vector3(0, Random.Range(0f, 360f), 0); person.gameObject.SetActive(true); PersonBehavior behavior = person.GetComponent <PersonBehavior> (); int timerIndex = timerLength * 2; if (activeIndex != -1) { Destroy(activePeople [activeIndex].gameObject); activePeople [activeIndex] = behavior; spawnTimers [activeIndex] = Time.time + Random.Range(timerValues [timerIndex], timerValues [timerIndex + 1]); } else { activePeople.Add(behavior); spawnTimers.Add(Time.time + Random.Range(timerValues [timerIndex], timerValues [timerIndex + 1])); } SetLayerRecursively(person, peopleLayer); person.GetComponent <PersonBehavior> ().Wander(); person.parent = peopleParent; } }
void SaveFile(string location) { Debug.Log("location " + location); PathSample[] patrol = PatrolPathManager.GetPath(); PathSample[] hero = HeroPathManager.GetPath(); PathSample[] spawns = SpawnPointManager.GetPath(); Debug.Log("patrol" + patrol); // string patrol_json = JsonUtility.ToJson(patrol); string hero_json = JsonUtility.ToJson(hero); string spawns_json = JsonUtility.ToJson(spawns); Debug.Log("location " + spawns_json); File.WriteAllText(System.IO.Path.Combine(location, "tmp.txt"), spawns_json); }