コード例 #1
0
ファイル: AmmunitionBlock.cs プロジェクト: antfitch/HeroKit
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Ammunition Type", 0, HeroKitCommon.ammunitionTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this item");
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
コード例 #2
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Ability Type", 0, HeroKitCommon.abilityTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     DrawAttackSpeed();
     DrawTarget();
     DrawSuccess();
     DrawRange();
     DrawChainAttack();
     DrawExpMeter();
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att, "Change meters (on caster)");
     HeroKitCommon.DrawMeterValue_Abilities(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this item");
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
コード例 #3
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Item Type", 0, HeroKitCommon.itemTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     HeroKitCommon.DrawStackItems(boolFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawAffixValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawSocketsValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawExtras(intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }
コード例 #4
0
 /// <summary>
 /// Draw fields for an item
 /// </summary>
 private static void DrawItemFields()
 {
     HeroKitCommon.DrawItemDropdown(intFields, "Weapon Type", 0, HeroKitCommon.weaponTypeDatabase);
     HeroKitCommon.BasicFieldsA(stringFields, uoFields, 0, 1, 0);
     HeroKitCommon.DrawMoneyValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawItemWeight(intFields_att);
     DrawAttackSpeed();
     HeroKitCommon.DrawStackItems(boolFields_att);
     DrawIsTwoHanded();
     DrawUsesAmmo();
     SimpleLayout.Line();
     HeroKitCommon.DrawAffixValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawSocketsValue(stringFields_att, intFields_att);
     SimpleLayout.Line();
     HeroKitCommon.DrawMeterValue(stringFields_att, intFields_att, "Change meters (on attack target)");
     HeroKitCommon.DrawStatsValue(stringFields_att, intFields_att, "Change stats (on character who has this weapon)");
     SimpleLayout.Line();
     HeroKitCommon.DrawConditionsValue(stringFields_att, intFields_att);
     HeroKitCommon.DrawElementValue(stringFields_att, intFields_att, "Attach elements to this item");
     SimpleLayout.Line();
     HeroKitCommon.DrawActions(heroObject, heroActions, addItem, showBlockContent, showContextMenu);
 }