コード例 #1
0
 private void Awake()
 {
     cachedAnimation = GetComponent <Animator>();
     cachedBody      = GetComponent <Rigidbody2D>();
     cachedHands     = GetComponent <HeroHands>();
     cachedHero      = GetComponent <HeroStats>();
     cachedInput     = GetComponent <HeroInput>();
     cachedCollision = GetComponent <HeroCollisions>();
 }
コード例 #2
0
    //
    private void Awake()
    {
        cachedHands     = GetComponent <HeroHands>();
        cachedInput     = GetComponent <HeroInput>();
        cachedCollision = GetComponent <HeroCollisions>();
        cachedBody      = GetComponent <Rigidbody2D>();
        cachedTransform = GetComponent <Transform>();

        stableRotation = Quaternion.LookRotation(Vector3.forward, Vector3.up);
    }
コード例 #3
0
ファイル: HeroInput.cs プロジェクト: aviktorov/ld32
    //
    private void Awake()
    {
        cachedBody      = GetComponent <Rigidbody2D>();
        cachedHands     = GetComponent <HeroHands>();
        cachedHero      = GetComponent <HeroStats>();
        cachedTransform = GetComponent <Transform>();
        cachedCollision = GetComponent <HeroCollisions>();

        isMoving   = false;
        isGrabbed  = false;
        isBlocking = false;

        currentJumps = 0;
    }