private void Start() { HeroCostume.Init(); HERO_SETUP component = gameObject.GetComponent <HERO_SETUP>(); component.Init(); component.myCostume = HeroCostume.costume[this.costumeId]; component.SetCharacterComponent(); this.head = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/neck/head"); this.cameraPref = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/shoulder_R/upper_arm_R"); if (this.costumeId == 9) { this.cameraOffset = monoT.position - this.cameraPref.position; } if (component.myCostume.sex == Sex.Female) { baseA.Play("stand"); baseA["stand"].normalizedTime = UnityEngine.Random.Range(0f, 1f); } else { baseA.Play("stand_levi"); baseA["stand_levi"].normalizedTime = UnityEngine.Random.Range(0f, 1f); } AnimationState animationState = baseA["stand_levi"]; float speed = 0.5f; baseA["stand"].speed = speed; animationState.speed = speed; }
private void Start() { HERO_SETUP component = base.gameObject.GetComponent <HERO_SETUP>(); HeroCostume.Init(); component.Init(); component.myCostume = HeroCostume.Costumes[costumeId]; component.CreateCharacterComponent(); head = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/neck/head"); cameraPref = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/shoulder_R/upper_arm_R"); if (costumeId == 9) { cameraOffset = GameObject.Find("MainCamera_Mono").transform.position - cameraPref.position; } if (component.myCostume.sex == Sex.Female) { base.animation.Play("stand"); base.animation["stand"].normalizedTime = Random.Range(0f, 1f); } else { base.animation.Play("stand_levi"); base.animation["stand_levi"].normalizedTime = Random.Range(0f, 1f); } AnimationState animationState = base.animation["stand_levi"]; float speed = 0.5f; base.animation["stand"].speed = speed; animationState.speed = speed; }
private void Awake() { CostumeHair.Init(); CharacterMaterials.InitData(); HeroCostume.Init(); hair_go_ref = new GameObject(); eye.transform.parent = base.transform.Find("Amarture/Core/Controller_Body/hip/spine/chest/neck/head").transform; hair_go_ref.transform.position = eye.transform.position + Vector3.up * 3.5f + base.transform.forward * 5.2f; hair_go_ref.transform.rotation = eye.transform.rotation; hair_go_ref.transform.RotateAround(eye.transform.position, base.transform.right, -20f); hair_go_ref.transform.localScale = new Vector3(210f, 210f, 210f); hair_go_ref.transform.parent = base.transform.Find("Amarture/Core/Controller_Body/hip/spine/chest/neck/head").transform; }
private void Start() { ChangeQuality.setCurrentQuality(); name = "MultiplayerManager"; DontDestroyOnLoad(this); HeroCostume.Init(); CharacterMaterials.Init(); RCManager.ClearAll(); heroes = new List <HERO>(); titans = new List <TITAN>(); hooks = new List <Bullet>(); AnarchyManager.DestroyMainScene(); }