private void HeroRefresh(AgeTransform tableitem, Unit hero, int index) { HeroCard component = tableitem.GetComponent <HeroCard>(); component.Bind(hero, this.Empire, base.gameObject); component.RefreshContent(false, false); if (DepartmentOfEducation.IsInjured(hero) || DepartmentOfEducation.IsLocked(hero) || DepartmentOfIntelligence.IsHeroInfiltrating(hero, this.Empire) || DepartmentOfEducation.IsCaptured(hero)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else if (hero.Garrison != null && hero.Garrison.IsInEncounter) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else if (DepartmentOfEducation.CheckGarrisonAgainstSiege(hero, hero.Garrison) && !DepartmentOfEducation.CheckHeroExchangeAgainstSiege(hero.Garrison, this.destination)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } else { component.GetComponent <AgeTransform>().Enable = true; component.Foreground.Alpha = 0f; } if (this.isASpySelection && !hero.CheckUnitAbility(UnitAbility.ReadonlySpy, -1)) { component.GetComponent <AgeTransform>().Enable = false; component.Foreground.Alpha = 0.8f; } }