private string GetDes(HeroAttr attr, AttrType type) { string result = string.Empty; float basicAttr = attr.GetBasicAttr(type); float num = attr.GetAttr(type) - basicAttr; if (type == AttrType.HitProp || type == AttrType.DodgeProp || type == AttrType.PhysicCritProp) { result = basicAttr.ToString("P0"); } else { result = basicAttr.ToString("f2"); } return(result); }