void FixedUpdate() { if (IsDead) { return; } float h = Input.GetAxis("Horizontal"); if (Mathf.Abs(h - 0) > 0.01f) { Rigidbody2D.velocity = new Vector2(h * MoveSpeed, Rigidbody2D.velocity.y); HeroAnim.RunState(h < 0); } else { HeroAnim.IdleState(); Rigidbody2D.velocity = new Vector2(0f, Rigidbody2D.velocity.y); } if (Rigidbody2D.velocity.y == 0) { if (Input.GetKeyDown(KeyCode.Space)) { Rigidbody2D.AddForce(Vector2.up * JumpPower); HeroAnim.JumpStart(h < 0); } else { HeroAnim.JumpOver(); } } }
void FixedUpdate() { if (isDead) { HeroAnim.DieState(); return; } float h = Input.GetAxis("Horizontal"); if (Mathf.Abs(h - 0) > 0.01f) { Rigidbody2D.velocity = new Vector2(h * MoveSpeed, Rigidbody2D.velocity.y); HeroAnim.WalkState(h < 0); } else { HeroAnim.IdleState(); Rigidbody2D.velocity = new Vector2(0f, Rigidbody2D.velocity.y); } //detecting the jumping if (Rigidbody2D.velocity.y == 0) //If the hero is not at the ground,he can't jump. { if (Input.GetKeyDown(KeyCode.Space)) //The space button is pressed. { Rigidbody2D.AddForce(Vector2.up * JumpPower); HeroAnim.JumpState(true); } else { HeroAnim.JumpState(false); } } }