public void GetLength() { CardinalSegment2F c = new CardinalSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), Tension = 0.3f }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (1 - c.Tension) * (c.Point3 - c.Point1) * 0.5f, Tangent2 = (1 - c.Tension) * (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; float length1 = c.GetLength(0, 1, 20, Numeric.EpsilonF); float length2 = h.GetLength(0, 1, 20, Numeric.EpsilonF); Assert.IsTrue(Numeric.AreEqual(length1, length2)); float approxLength = 0; const float step = 0.0001f; for (float u = 0; u <= 1.0f; u += step) approxLength += (c.GetPoint(u) - c.GetPoint(u + step)).Length; Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f)); Assert.IsTrue(Numeric.AreEqual(c.GetLength(0, 1, 100, Numeric.EpsilonF), c.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + c.GetLength(0.5f, 1, 100, Numeric.EpsilonF))); Assert.IsTrue(Numeric.AreEqual(c.GetLength(0, 1, 100, Numeric.EpsilonF), c.GetLength(1, 0, 100, Numeric.EpsilonF))); }
public void GetLength() { HermiteSegment2F s = new HermiteSegment2F { Point1 = new Vector2F(1, 2), Tangent1 = (new Vector2F(10, 3) - new Vector2F(1, 2)) * 3, Tangent2 = (new Vector2F(10, 2) - new Vector2F(7, 8)) * 3, Point2 = new Vector2F(10, 2), }; BezierSegment2F b = new BezierSegment2F { Point1 = new Vector2F(1, 2), ControlPoint1 = new Vector2F(10, 3), ControlPoint2 = new Vector2F(7, 8), Point2 = new Vector2F(10, 2), }; float length1 = s.GetLength(0, 1, 20, Numeric.EpsilonF); float length2 = b.GetLength(0, 1, 20, Numeric.EpsilonF); Assert.IsTrue(Numeric.AreEqual(length1, length2)); float approxLength = 0; const float step = 0.0001f; for (float u = 0; u <= 1.0f; u += step) { approxLength += (s.GetPoint(u) - s.GetPoint(u + step)).Length; } Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f)); Assert.IsTrue(Numeric.AreEqual(s.GetLength(0, 1, 100, Numeric.EpsilonF), s.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + s.GetLength(0.5f, 1, 100, Numeric.EpsilonF))); Assert.IsTrue(Numeric.AreEqual(s.GetLength(0, 1, 100, Numeric.EpsilonF), s.GetLength(1, 0, 100, Numeric.EpsilonF))); }
public void GetLength() { CatmullRomSegment2F c = new CatmullRomSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (c.Point3 - c.Point1) * 0.5f, Tangent2 = (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; float length1 = c.GetLength(0, 1, 20, Numeric.EpsilonF); float length2 = h.GetLength(0, 1, 20, Numeric.EpsilonF); Assert.IsTrue(Numeric.AreEqual(length1, length2)); float approxLength = 0; const float step = 0.0001f; for (float u = 0; u <= 1.0f; u += step) { approxLength += (c.GetPoint(u) - c.GetPoint(u + step)).Length; } Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f)); Assert.IsTrue(Numeric.AreEqual(c.GetLength(0, 1, 100, Numeric.EpsilonF), c.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + c.GetLength(0.5f, 1, 100, Numeric.EpsilonF))); Assert.IsTrue(Numeric.AreEqual(c.GetLength(0, 1, 100, Numeric.EpsilonF), c.GetLength(1, 0, 100, Numeric.EpsilonF))); }
public void GetLength() { HermiteSegment2F s = new HermiteSegment2F { Point1 = new Vector2F(1, 2), Tangent1 = (new Vector2F(10, 3) - new Vector2F(1, 2)) * 3, Tangent2 = (new Vector2F(10, 2) - new Vector2F(7, 8)) * 3, Point2 = new Vector2F(10, 2), }; BezierSegment2F b = new BezierSegment2F { Point1 = new Vector2F(1, 2), ControlPoint1 = new Vector2F(10, 3), ControlPoint2 = new Vector2F(7, 8), Point2 = new Vector2F(10, 2), }; float length1 = s.GetLength(0, 1, 20, Numeric.EpsilonF); float length2 = b.GetLength(0, 1, 20, Numeric.EpsilonF); Assert.IsTrue(Numeric.AreEqual(length1, length2)); float approxLength = 0; const float step = 0.0001f; for (float u = 0; u <= 1.0f; u += step) approxLength += (s.GetPoint(u) - s.GetPoint(u + step)).Length; Assert.IsTrue(Numeric.AreEqual(approxLength, length1, 0.01f)); Assert.IsTrue(Numeric.AreEqual(s.GetLength(0, 1, 100, Numeric.EpsilonF), s.GetLength(0, 0.5f, 100, Numeric.EpsilonF) + s.GetLength(0.5f, 1, 100, Numeric.EpsilonF))); Assert.IsTrue(Numeric.AreEqual(s.GetLength(0, 1, 100, Numeric.EpsilonF), s.GetLength(1, 0, 100, Numeric.EpsilonF))); }
public void GetTangent() { HermiteSegment2F s = new HermiteSegment2F { Point1 = new Vector2F(1, 2), Tangent1 = (new Vector2F(10, 3) - new Vector2F(1, 2)) * 3, Tangent2 = (new Vector2F(10, 2) - new Vector2F(7, 8)) * 3, Point2 = new Vector2F(10, 2), }; BezierSegment2F b = new BezierSegment2F { Point1 = new Vector2F(1, 2), ControlPoint1 = new Vector2F(10, 3), ControlPoint2 = new Vector2F(7, 8), Point2 = new Vector2F(10, 2), }; Assert.IsTrue(Vector2F.AreNumericallyEqual(s.Tangent1, s.GetTangent(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(s.Tangent2, s.GetTangent(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(b.GetTangent(0.7f), s.GetTangent(0.7f))); }
public void GetTangent() { CatmullRomSegment2F c = new CatmullRomSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (c.Point3 - c.Point1) * 0.5f, Tangent2 = (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; Assert.IsTrue(Vector2F.AreNumericallyEqual(h.Tangent1, c.GetTangent(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.Tangent2, c.GetTangent(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.GetTangent(0.7f), c.GetTangent(0.7f))); }
public void GetPoint() { CatmullRomSegment2F c = new CatmullRomSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (c.Point3 - c.Point1) * 0.5f, Tangent2 = (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; Assert.IsTrue(Vector2F.AreNumericallyEqual(c.Point2, c.GetPoint(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(c.Point3, c.GetPoint(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.GetPoint(0.33f), c.GetPoint(0.33f))); }
public void GetPoint() { HermiteSegment2F s = new HermiteSegment2F { Point1 = new Vector2F(1, 2), Tangent1 = (new Vector2F(10, 3) - new Vector2F(1, 2)) * 3, Tangent2 = (new Vector2F(10, 2) - new Vector2F(7, 8)) * 3, Point2 = new Vector2F(10, 2), }; BezierSegment2F b = new BezierSegment2F { Point1 = new Vector2F(1, 2), ControlPoint1 = new Vector2F(10, 3), ControlPoint2 = new Vector2F(7, 8), Point2 = new Vector2F(10, 2), }; Assert.IsTrue(Vector2F.AreNumericallyEqual(s.Point1, s.GetPoint(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(s.Point2, s.GetPoint(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(b.GetPoint(0.33f), s.GetPoint(0.33f))); }
public void GetPoint() { CardinalSegment2F c = new CardinalSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), Tension = 0.3f }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (1 - c.Tension) * (c.Point3 - c.Point1) * 0.5f, Tangent2 = (1 - c.Tension) * (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; Assert.IsTrue(Vector2F.AreNumericallyEqual(c.Point2, c.GetPoint(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(c.Point3, c.GetPoint(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.GetPoint(0.33f), c.GetPoint(0.33f))); }
public void GetTangent() { CardinalSegment2F c = new CardinalSegment2F { Point1 = new Vector2F(1, 2), Point2 = new Vector2F(10, 3), Point3 = new Vector2F(7, 8), Point4 = new Vector2F(10, 2), Tension = 0.3f }; HermiteSegment2F h = new HermiteSegment2F { Point1 = c.Point2, Tangent1 = (1 - c.Tension) * (c.Point3 - c.Point1) * 0.5f, Tangent2 = (1 - c.Tension) * (c.Point4 - c.Point2) * 0.5f, Point2 = c.Point3, }; Assert.IsTrue(Vector2F.AreNumericallyEqual(h.Tangent1, c.GetTangent(0))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.Tangent2, c.GetTangent(1))); Assert.IsTrue(Vector2F.AreNumericallyEqual(h.GetTangent(0.7f), c.GetTangent(0.7f))); }