void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServerAddress = gameManager.GetHttpServer(); this.semaforo = 0; this.loged = false; }
// Use this for initialization void Start() { mordant = null; dye = null; helper = GameObject.Find("ARCamera").GetComponent <HelperScript>(); dyeConfirmer.SetActive(false); }
// Start is called before the first frame update void Start() { returnButton.gameObject.SetActive(true); game = new GamesPlayed(); helper = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = helper.GetHttpServer(); player = helper.GetPlayer(); StartCoroutine(LoadImage(player.BlobUri, avatar)); game.playerId = player.Id; nicknameText.text = player.NickName; switch (player.TotalScore) { case int n when(n < 50): StartCoroutine(LoadImage(medals[0], lvl)); break; case int n when(n > 49 && n < 500): StartCoroutine(LoadImage(medals[1], lvl)); break; case int n when(n > 499): StartCoroutine(LoadImage(medals[2], lvl)); break; } }
// Use this for initialization void Start() { helper = GameObject.Find("ARCamera").GetComponent <HelperScript>(); DyeMaker = GameObject.Find("Lab").GetComponent <DyeMakerScript> (); pointer = GameObject.Find("Pointer"); BeakerMat = Beaker.GetComponent <Renderer> ().material; Bucket.GetComponent <Renderer>().material.color = DyeColor; }
// Use this for initialization void Start() { Faucet.SetActive(FaucetActive); helper = GameObject.Find("ARCamera").GetComponent <HelperScript>(); pointer = GameObject.Find("Pointer"); BeakerMat = Beaker.GetComponent <Renderer> ().material; Bucket.GetComponent <Renderer>().material.color = DyeColor; }
public void Load() { if(PlayerPrefs.HasKey("save")){ state = HelperScript.Deserialize<SaveState>(HelperScript.Decrypt(PlayerPrefs.GetString("save"))); } else { state = new SaveState(); Save(); Debug.Log("no save file found. creating new one"); } }
private void BuildMaze(Level newLevel) { GameObject objWalls = new GameObject("Walls"); objWalls.AddComponent <MeshFilter>(); objWalls.AddComponent <MeshRenderer>(); GameObject objEnemyPaths = new GameObject("EnemyPaths"); objEnemyPaths.AddComponent <MeshFilter>(); objEnemyPaths.AddComponent <MeshRenderer>(); GameObject objEnemyWaypoints = new GameObject("EnemyWaypoints"); objEnemyWaypoints.AddComponent <MeshFilter>(); objEnemyWaypoints.AddComponent <MeshRenderer>(); foreach (var position in newLevel.buildableArea) { //check if it it has at least two items if (position != null) { HelperScript.LoadPrefabAtPosition("Wall", position, objWalls); } } foreach (var position in newLevel.enemyPath) { //check if it it has at least two items if (position != null) { HelperScript.LoadPrefabAtPosition("EnemyPath", position, objEnemyPaths); } } foreach (var position in newLevel.waypoints) { //check if it it has at least two items if (position != null) { //raise a little HelperScript.LoadPrefabAtPosition("EnemyWaypoint", position, objEnemyWaypoints); } } //find the way points that are grouped together to form 1 way point. Maybe group the meshes together HelperScript.LoadPrefabAtPosition("EnemyStartPoint", HelperScript.CenterOfVectors(newLevel.start)); HelperScript.LoadPrefabAtPosition("EnemyEndPoint", HelperScript.CenterOfVectors(newLevel.end)); PathfindingGrid.Grid = AddObjectNodesToPathfindingGrid(); PathfindingGrid.GridSize = HelperScript.FindGridSize(PathfindingGrid.Grid); //Might want this later? I dunno man //HelperScript.CombineChildMeshes(objEnemyPaths, enemyPathMat); //organiseWaypoints(objEnemyWaypoints); }
public void Load() { if (PlayerPrefs.HasKey("Save")) { m_saveState = HelperScript.Deserialize <SaveState>(PlayerPrefs.GetString("Save")); } else { m_saveState = new SaveState(); Save(); } }
//Load the previous saved state from player prefs public void Load() { //Do we already have a save if (PlayerPrefs.HasKey("save")) { state = HelperScript.Deserialize <SaveState>(PlayerPrefs.GetString("save")); } else { state = new SaveState(); Save(); Debug.Log("No save file found, creating a new one"); } }
// Start is called before the first frame update void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = gameManager.GetHttpServer(); player = gameManager.GetPlayer(); StartCoroutine(LoadImage(player.BlobUri)); nickname.text = player.NickName; UpdateState("1", player.Id); GetGame(); foreach (GamesPlayed g in games.games) { scores.text = scores.text + "\n" + g.playerId.Substring(0, 3) + " || " + g.dateStarted + " || " + g.dateEnded + " || " + g.difficult + " || " + g.score; } }
// Start is called before the first frame update void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = gameManager.GetHttpServer(); player = gameManager.GetPlayer(); GetGame(); firstName.text = player.FirstName; lastName.text = player.LastName; nickName.text = player.NickName; city.text = player.City; birthDate.text = player.BirthDate; foreach (GamesPlayed g in games.games) { gamesPlayed.text = gamesPlayed.text + "\n" + g.playerId.Substring(0, 3) + " || " + g.dateStarted + " || " + g.dateEnded + " || " + g.difficult + " || " + g.score; } }
public static void LayerChange(HumanController human, BackgroundController bkg_layer) { var to_script = bkg_layer; human.gameObject.layer = to_script.gameObject.layer; var script = human; /* * need to change layer. */ // change the child and change camera // if (CameraScript.Instance.watched_player == script.transform) { // CameraScript.Instance.relayer_child_camera (); // Debug.Log ("Camera Layer num: " + CameraScript.Instance.gameObject.layer); // } float resizeRate = 0.6f; if (to_script.gameObject.name.Contains("First")) { script.transform.localScale = new Vector3(0.007142857f, 0.025f, 5.0f) * resizeRate; } else if (to_script.gameObject.name.Contains("Second")) { script.transform.localScale = new Vector3(0.00625f, 0.03333334f, 5.0f) * resizeRate; } else if (to_script.gameObject.name.Contains("Stair")) { if (to_script.gameObject.name.Contains("Mid")) { script.transform.localScale = new Vector3(0.02f, 0.3f, 5f) * resizeRate; } else { script.transform.localScale = new Vector3(0.02f, 0.3f, 5f) * resizeRate; } } script.gameObject.layer = to_script.gameObject.layer; // script.transform.rotation = rotate; HelperScript.change_z(script); }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); Load(); Debug.Log(HelperScript.Serialize <SaveState>(state)); }
void Awake() { GameObject.Find("btn_Continue").GetComponent <Button>().enabled = false; mapListScrollbar = GameObject.Find("pnl_Content"); HelperScript.LoadMapNames(); mapButtonInstances = new GameObject[HelperScript.mapList.Count]; for (int i = 0; i < HelperScript.mapList.Count; i++) { string mapName; mapButtonInstances[i] = Instantiate(mapButtonPrefab) as GameObject; mapButtonInstances[i].name = HelperScript.mapList[i]; mapName = HelperScript.mapList[i]; mapButtonInstances[i].SetActive(true); mapButtonInstances[i].transform.SetParent(mapListScrollbar.transform, false); mapButtonInstances[i].GetComponentInChildren <Text>().text = HelperScript.mapList[i] + " Map"; mapButtonInstances[i].GetComponent <Button>().onClick.AddListener(() => SelectedLevel(mapName)); } }
//Save the whole state of this saveState script to the player prefab public void Save() { PlayerPrefs.SetString("save", HelperScript.Serialize <SaveState>(state)); }
public void Save() { m_saveState.m_highScore = GameController.Instance.m_highScore; PlayerPrefs.SetString("Save", HelperScript.Serialize <SaveState>(m_saveState)); }
private async ValueTask <Dictionary <string, string>?> ReadJsonAsTextMapWasmAsync(HelperScript helperScript, string jsonUrl, string hash) { if (this.HttpClient == null) { throw new NullReferenceException($"{nameof(I18nTextRepository)}.{nameof(HttpClient)} is null."); } var isOnline = await helperScript.IsOnlineAsync(); if (isOnline && !string.IsNullOrEmpty(hash)) { jsonUrl += "?hash=" + hash; } var httpRes = await this.HttpClient.GetAsync(jsonUrl); if (httpRes.StatusCode == HttpStatusCode.NotFound) { return(null); } var contentBytes = await httpRes.Content.ReadAsByteArrayAsync(); return(JsonSerializer.Deserialize <Dictionary <string, string> >(contentBytes)); }
// Start is called before the first frame update void Start() { gameManager = (HelperScript)FindObjectOfType(typeof(HelperScript)); httpServer = gameManager.GetHttpServer(); StartCoroutine(LoadImage()); }
private ReadJsonAsTextMapAsync GetReadJsonAsTextMapWasmAsync(HelperScript helperScript) { return(delegate(string jsonUrl, string hash) { return this.ReadJsonAsTextMapWasmAsync(helperScript, jsonUrl, hash); }); }