コード例 #1
0
        public override void SetLanguage(GameLanguageManager.SupportedLanguage language)
        {
            // Set the helper window header's language display.
            m_HelperWindowHeaderText.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowHeaderText, language);

            // Set the helper window categroy tip's language display.
            m_HelpInfoCategroyTip.text = GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_WindowCategoryText, language);

            // Set the dropdown menu's language diaplay.
            for (int index = 0; index < m_HelpInfoCategory.options.Count; index++)
            {
                m_HelpInfoCategory.options[index].text = HelperInfoManager.GetCategroyText((HelperInfoManager.HelpInfoCategory)index);
            }

            // Reset dropdown menu.
            m_HelpInfoCategory.value       = 1;
            m_HelpInfoCategory.value       = 0;
            m_CurrentSelectedCategoryIndex = 0;

            // Set the helper info list's language display.
            OnUpdateHelperInfoButtonList(m_CurrentSelectedCategoryIndex);

            // Set the helper window's return button's language display.
            m_ReturnButton.GetComponentInChildren <Text>().text =
                GameLanguageManager.GetText(GameLanguageManager.KeyWord.Help_ReturnButtonText, language);
        }
コード例 #2
0
        public override void InitUI()
        {
            base.InitUI();

            Properties = new UIProperties(
                UIManager.SceneUIs.HelperWindowUI,
                UIManager.DisplayUIMode.HideOthers,
                UIManager.UITypes.AboveBlurEffect,
                false, true, true);

            #region Help info category dropdown menu
            if (m_HelpInfoCategory)
            {
                foreach (var item in Enum.GetValues(typeof(HelperInfoManager.HelpInfoCategory)))
                {
                    m_HelpInfoCategory.options.Add(new Dropdown.OptionData()
                    {
                        text = HelperInfoManager.GetCategroyText((HelperInfoManager.HelpInfoCategory)item)
                    });
                }

                // We need this step to refresh the options list.
                m_HelpInfoCategory.value = 1;
                m_HelpInfoCategory.value = 0;

                // Set default values.
                m_CurrentSelectedCategoryIndex = 0;

                // Add event listener to the drop down menu.
                m_HelpInfoCategory.onValueChanged.AddListener((value) => OnSeletedHelperCategory(value));
            }
            #endregion

            #region Help info list
            // Populate the help info buttons.
            if (HelpInfoButtonPrefab)
            {
                m_ButtonList.Clear();
                for (int index = 0; index < m_HelpInfoButtonCount; index++)
                {
                    HelpInfoButtonUI button = Instantiate(HelpInfoButtonPrefab).GetComponent <HelpInfoButtonUI>();
                    GameUtility.AddChildToParent(m_HelpInfoListRoot, button.transform);
                    m_ButtonList.Add(button);
                    button.Init(index);
                }

                OnUpdateHelperInfoButtonList(m_CurrentSelectedCategoryIndex);
            }
            else
            {
#if UNITY_EDITOR
                Debug.LogError("HelpInfoButtonPrefab is NULL");
#endif
            }
            #endregion

            #region Helper info contents
#if UNITY_EDITOR
            if (!m_HelperInfoHeader)
            {
                Debug.LogError("Helper info header is null");
            }
            if (!m_HelperInfoImage)
            {
                Debug.LogError("Helper info image is null");
            }
            if (!m_HelperInfoContext)
            {
                Debug.LogError("Helper info context is null");
            }
#endif
            #endregion

            #region Window active animation
            m_Animator = GetComponent <Animator>();
#if UNITY_EDITOR
            if (!m_Animator)
            {
                Debug.LogError("Animator component in " + this.gameObject.name + " is null.");
            }
#endif
            #endregion

            if (!m_HelperWindowHeaderText)
            {
                Debug.LogError("Header text component in " + this.gameObject.name + " is null.");
            }

            if (!m_ReturnButton)
            {
                Debug.LogError("Return button component in " + this.gameObject.name + " is null.");
            }
            m_ReturnButton.onClick.AddListener(delegate { OnClickReturnButton(); });

            SetLanguage(GameLanguageManager.CurrentLanguage);
        }