コード例 #1
0
    private void Update()
    {
        if (moveStart)
        {
            if (fsm._CurrentState == Player_State.Damaged)
            {
                force = 0;
            }

            if (this.transform.rotation.y == 0 && HelpEvent.GetInstance().MoveCorrection(Vector2.right, this.transform.position, 0.6f))
            {
                this.transform.position += Vector3.right * force * Time.deltaTime;
            }
            else if (this.transform.rotation.y == 1 && HelpEvent.GetInstance().MoveCorrection(Vector2.left, this.transform.position, 0.6f))
            {
                this.transform.position += Vector3.left * force * Time.deltaTime;
            }
        }
    }
コード例 #2
0
    void Skill()
    {
        if (_manager.anim.GetCurrentAnimatorStateInfo(0).IsName("Skill"))
        {
            if (_manager.anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 0.9f)
            {
                Vector3 move = this.transform.parent.transform.position;
                move += inputMoveXY * speed;

                if (HelpEvent.GetInstance().MoveCorrection(inputMoveXY, move, 0.4f))
                {
                    this.transform.parent.transform.position = move;
                }
            }
            else
            {
                _manager.ChScript(Player_State.Idle);
                _manager.notGavityTime = notGavityTimer;
            }
        }
    }
コード例 #3
0
    void Move() // 이동
    {
        move = this.transform.position;

        if (Input.GetKey(KeyCode.RightArrow)) // 오른쪽이동
        {
            if (HelpEvent.GetInstance().MoveCorrection(Vector2.right, this.transform.position, 0.3f))
            {
                if (groundChack)
                {
                    moveEffect.SetActive(true);
                }
                anim.SetFloat("Forward", 1);
                move.x += state.warkSpeed * Time.deltaTime;
                this.transform.rotation = Quaternion.Euler(0, 0, 0);
            }
        }
        else if (Input.GetKey(KeyCode.LeftArrow)) // 왼쪽이동
        {
            if (HelpEvent.GetInstance().MoveCorrection(Vector2.left, this.transform.position, 0.3f))
            {
                if (groundChack)
                {
                    moveEffect.SetActive(true);
                }
                anim.SetFloat("Forward", 1);
                move.x -= state.warkSpeed * Time.deltaTime;
                this.transform.rotation = Quaternion.Euler(0, -180, 0);
            }
        }
        else
        {
            moveEffect.SetActive(false);
            anim.SetFloat("Forward", 0);
        }

        this.transform.position = move;
    }