// OnUpdate runs on the main thread. protected override JobHandle OnUpdate(JobHandle inputDependencies) { var job = new HelloMovementSpeedJob() { dT = Time.deltaTime }; return(job.Schedule(this, inputDependencies)); }
// OnUpdate runs on the main thread. protected override JobHandle OnUpdate(JobHandle inputDependencies) { var job = new HelloMovementSpeedJob() { dT = Time.deltaTime, ciljPozicija = _player.transform.position }; return(job.Schedule(this, inputDependencies)); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var job = new HelloMovementSpeedJob() { dT = Time.deltaTime, ciljPozicija = Player.transform.position, CollisionList = GetBufferFromEntity <CollisionList>() }; return(job.Schedule(this, inputDeps)); }