public InitialState(GameplayManager manager) : base(manager) { helicopterBehaviour = gameplayManager.player.GetComponent <HelicopterBehaviour>(); helicopterBehaviour.Reposition(); gameplayManager.ResetDifficulty(); }
public InGameState(GameplayManager manager) : base(manager) { helicopterBehaviour = gameplayManager.player.GetComponent <HelicopterBehaviour>(); helicopterBehaviour.StartFlying(); gameplayManager.endGameMenu.gameObject.SetActive(false); }