void OnTriggerExit2D(Collider2D collision) { if (collision.GetComponentInParent <HecShapesHolder>()) { snapTarget = null; } }
void AcquireTarget(Collider2D collision) { HecShapesHolder holder = collision.GetComponentInParent <HecShapesHolder>(); if (holder && !holder.Filled) { snapTarget = holder; } }