// Start is called before the first frame update void Start() { GradientColorKey[] colorKey; GradientAlphaKey[] alphaKey; Gradient gradient = new Gradient(); hm = new Heatmap(99, 72); // Populate the color keys at the relative time 0 and 1 (0 and 100%) colorKey = new GradientColorKey[2]; colorKey[0].color = Color.red; colorKey[0].time = 0.0f; colorKey[1].color = Color.blue; colorKey[1].time = 1.0f; // Populate the alpha keys at relative time 0 and 1 (0 and 100%) alphaKey = new GradientAlphaKey[2]; alphaKey[0].alpha = 1.0f; alphaKey[0].time = 0.0f; alphaKey[1].alpha = 0.0f; alphaKey[1].time = 1.0f; gradient.SetKeys(colorKey, alphaKey); textref = new Texture2D(rt.height, rt.width, TextureFormat.RGBA32, false); RenderTexture.active = rt; textref = hm.GetImage(); textref.SetPixel(0, 0, new Color(0f, 0f, 1.0f, 1.0f)); textref.Apply(); GetComponent <Renderer>().material.mainTexture = textref; Graphics.Blit(textref, rt); }
// Update is called once per frame void Update() { if (toUpdate) { textref = hm.GetImage(); textref.Apply(); GetComponent <Renderer>().material.mainTexture = textref; Graphics.Blit(textref, rt); toUpdate = false; } }