public override string ToString() { var hearts = Hearts == 0.0 ? "none" : Hearts.ToString(); return($"Recipe {{ Type = '{Type}', Name = '{Name}', Hearts = {hearts}, " + $"Effects = {Helpers.ArrayToString(Effects)}, Ingredients = {Helpers.ArrayToString(Ingredients)} }}"); }
public static void SaveStore() { WebGLJump.SaveData(SaveKeys.Money, Money.ToString()); WebGLJump.SaveData(SaveKeys.Hearts, Hearts.ToString()); WebGLJump.SaveData(SaveKeys.Armor, Armor.ToString()); WebGLJump.SaveData(SaveKeys.Healing, Healing.ToString()); for (int i = 0; i < GunOwned.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunOwned + i.ToString(), GunOwned[i].ToString()); } for (int i = 0; i < GunPower.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunPower + i.ToString(), GunPower[i].ToString()); } for (int i = 0; i < GunEquipped.Length; ++i) { WebGLJump.SaveData(SaveKeys.GunEquipped + i.ToString(), GunEquipped[i].ToString()); } }
// Update is called once per frame void Update() { ToeTxt.text = Toes.ToString() + "/" + TotalToes.ToString(); BrainTxt.text = Brains.ToString() + "/" + TotalBrains.ToString(); HeartTxt.text = Hearts.ToString() + "/" + TotalHearts.ToString(); }