private void addHeart() { HeartView newHeart = Instantiate(m_HeartPrefab); newHeart.transform.SetParent(transform, false); newHeart.gameObject.SetActive(true); newHeart.HeartNum = m_Hearts.Count; m_Hearts.Add(newHeart); }
private void Construct(HeartView heartView) { HeartViewPrefab = heartView; }
private void Construct(SignalBus signalBus, HeartView heartView) { _signalBus = signalBus; }
void Awake() { m_HeartPrefab = GetComponentInChildren <HeartView>(); m_HeartPrefab.gameObject.SetActive(false); }