void Start() { isGrounded = false; canMove = true; animateJump = false; animateHurt = false; animateRecovery = false; body = GetComponent <Rigidbody2D>(); myAnimator = GetComponent <Animator>(); myRenderer = GetComponent <SpriteRenderer>(); //colors original = myRenderer.material.color; transparent = new Color(original.r, original.g, original.b, 0.5f); healthbar = GameObject.Find("Healthbar").GetComponent <HealthbarBehavior>(); }