public void OnCollisionEnter(Collision col) { if (col.collider.CompareTag("Player")) { healthUi.CurrentNumberofHearts -= 1; healthUi.ClearScreen(); } }
public void OnCollisionEnter(Collision col) { if (col.collider.CompareTag("Player")) { EnemyTakeDamage(20); healthUi.CurrentNumberofHearts -= 1; healthUi.ClearScreen(); } if (col.collider.CompareTag("Bullet")) { EnemyTakeDamage(20); Destroy(col.gameObject); } }
public void takeDamaage() { healthUi.CurrentNumberofHearts -= 1; healthUi.ClearScreen(); }