Inheritance: MonoBehaviour
コード例 #1
0
    public override void Die()
    {
        //reset data
        Freezable f = GetComponent <Freezable>();

        if (f != null)
        {
            f.Unfreeze();
        }

        SpawnPoint[] spawnPoints = GameObject.FindObjectsOfType <SpawnPoint>();
        foreach (SpawnPoint point in spawnPoints)
        {
            point.ResetSpawn();
        }

        foreach (PotionSelector.PotionElement potionElement in PotionSelector.GetAllPotionElements())
        {
            potionElement.SetCount(0);
        }

        Vector3 checkPointPosition = CheckPointManager.GetCheckPointPos();

        transform.position = new Vector3(checkPointPosition.x, checkPointPosition.y, transform.position.z);

        foreach (SpawnPoint point in spawnPoints)
        {
            point.SpawnAll();
        }

        currentHealth = maxHealth;
        HealthSlider.SetValue(1f);
    }
コード例 #2
0
    public void CreateSliderFor(Unit unit)
    {
        HealthSlider slider = Instantiate(sliderPrefab, transform).GetComponent <HealthSlider>();

        slider.AssignToUnit(unit);
        slider.SetColor(teamColors[unit.team]);
    }
コード例 #3
0
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    {
        var data = new HealthSlider {
            PlayerId = m_PlayerId
        };

        dstManager.AddComponentData(entity, data);
    }
コード例 #4
0
 public void Initialize()
 {
     _gameManager        = GameObject.Find("GameManager").GetComponent <GameManager>();
     _slider             = GameObject.Find("HealthUI").GetComponent <HealthSlider>();
     health              = 100;
     damageThreshold     = 100;
     executionsPerformed = 0;
     alive = true;
     GetComponent <PlayerMotor>().enabled    = true;
     GetComponent <PlayerControls>().enabled = true;
     _animator       = GetComponent <Animator>();
     _characterState = GetComponent <CharacterState>();
 }
コード例 #5
0
ファイル: HealthSlider.cs プロジェクト: DeanBHarrison/Island
 private void SetUpSingleton()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         if (instance != this)
         {
             Destroy(gameObject);
         }
     }
 }
コード例 #6
0
ファイル: UiHook.cs プロジェクト: Cardwise/LDJAM-4-2019
    // Start is called before the first frame update
    private void Awake()
    {
        Transform UICanvas = GameObject.FindGameObjectWithTag("UICanvas").transform;

        if (UICanvas != null)
        {
            HealthSlider newHealthUI = Instantiate(healthUIPrefab, UICanvas);
            newHealthUI.init(healthComponent);
            HealthSlider bloodUI = Instantiate(bloodUIprefab, UICanvas);
            bloodUI.init(bloodGauge);
        }
        else
        {
            Debug.Log("NO UI canvas");
        }
    }
コード例 #7
0
 void Start()
 {
     self   = this;
     slider = GetComponent <Slider>();
 }
コード例 #8
0
 public override void Regenerate()
 {
     base.Regenerate();
     HealthSlider.SetValue(currentHealth / maxHealth);
 }
コード例 #9
0
 public override void TakeDamage(float dmg)
 {
     base.TakeDamage(dmg);
     HealthSlider.SetValue(currentHealth / maxHealth);
 }
コード例 #10
0
 void Start()
 {
     slider       = GetComponent <Slider>();
     instance     = this;
     slider.value = 1f;
 }
コード例 #11
0
 private void Awake()
 {
     animator        = GetComponent <Animator>();
     audioController = FindObjectOfType <AudioController>();
     healthSlider    = FindObjectOfType <HealthSlider>();
 }