private void OnTriggerEnter2D(Collider2D other) { //if (other.CompareTag("Player")) //{ // // spawn the sun button at the first available inventory slot ! // for (int i = 0; i < inventory.slots.Length; i++) // { // if (inventory.isFull[i] == false) // { // check whether the slot is EMPTY // inventory.isFull[i] = true; // makes sure that the slot is now considered FULL // inventory.destroyedObj[inventory.numberOfDestroyedObj] = gameObject.name; // inventory.numberOfDestroyedObj++; // Instantiate(itemButton, inventory.slots[i].transform, false); // spawn the button so that the player can interact with it // Destroy(gameObject); // break; // } // } //} HealthPointManager.AddHealthPoints(healthPointsToAdd); Destroy(gameObject); }
public void Use() { HealthPointManager.AddHealthPoints(healthPointsToAdd); Destroy(gameObject); }